of Go. By Shirakawa Masayoshi. (Yutopian ). By Peter Shotwell. © March . musicmarkup.info Beginning on page .. More Than a Game and Go Basics (Tuttle ), the simplicity of. By Peter Shotwell for Tuttle, Go Basics, teaches only on 9x9 boards with the aid of professional Also available at musicmarkup.info The American Go Foundation has created a competitive merit scholarship program of Peter Shotwell's popular book, Go Basics, also included the CD when it was published in . Wendes also arranged for us to make this pdf available.
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Buy Go Basics: Concepts & Strategies for New Players on musicmarkup.info ✓ FREE SHIPPING on qualified orders. An introductory book by Peter Shotwell, published by Tuttle. This book explains the game not by the usual method of stating the rules first, but. guknimarte. PDF Go Basics: Concepts Strategies for New Players Peter Shotwell EBOOK Reader · video thumbnail. guknimarte. Read Online The Official.
Jul 07, David rated it really liked it Recommends it for: Taoists, go players Shelves: non-fiction , gaming , go , japan This is not just an introduction to go, though the first half of the book explains the rules and takes the beginner from 9x9 games that introduce basic concepts a nice teaching method that is probably less overwhelming to new players than jumping right into strategy on a full-sized board to 13x13 games, and finally to 19x19 games. There are complete examples of each, and Shotwell covers a lot of basic and intermediate theory. I did not find it enhanced my game much at my current level, but he This is not just an introduction to go, though the first half of the book explains the rules and takes the beginner from 9x9 games that introduce basic concepts a nice teaching method that is probably less overwhelming to new players than jumping right into strategy on a full-sized board to 13x13 games, and finally to 19x19 games. I did not find it enhanced my game much at my current level, but he did explain a lot of things well. Also, he makes 9x9 games look much more interesting, and covers some topics most introductory books don't talk much about, like handicap go and ranking. As a beginning go book, I'd give Go!
A complete game is demonstrated in the introduction of "Go Basics" and there are only two substantial rules in go that need to be known. The first, the rule of capture, is clearly explained in Chapter One and the second that no position can be repeated ko is explained later on, when the reader is able to fully understand it.
All this is on page I am a bit suspicious of the second review since, from what I have been able to determine, he wrote it after playing go for about a month. He is very vague in his criticism but in the one concrete example he cites, he missed that the explanatory text starts out not once, but twice with the word "If".
Nor did he seem to know that commentaries on variations from the game always start out with 1 in order not to confuse the reader about what really happened. Then the diagrams and text go back to the game.
Following this logic, I suspect that the "four times" players got "two moves" were demonstrations that a group was dead and one side did not have to reply to any moves that were made by the other side to save them. Also, if he reads this, could he please be explicit about where the marked stones-text "problems" are?
No one else has complained about any of this in the four years "Go Basics" has been out. However, maybe there are some mistakes--a go book is rarely written without some and we writers would always like know about them in order to correct them in later editions! This was done, for example, in the second printing of my first book, "Go!
More Than a Game," where a mistake in the first printing about the final score of a game was a left-over from a deleted game that slipped by me and quite a few editors.
Then he stalled there. The problem was that like many beginners he concentrated exclusively on the tactical. I tried to tell him what he was doing wrong, but couldn't get through to him.
So I invited him to watch me play a game with another friend, a guy I played even. My other friend knew this was a learning experience for my student, so didn't mind when my student asked questions.
Afterwards, my student said, "That was not at all what I expected.
Find a couple of players at about your dad's level, and watch them play a game or two. You'll learn a lot. Some sites with reviews and info about Go books you may find helpful: gobooks.
I've also got a collection of links for improving at go on my site. If possible review games with other players, this is a great way to learn more and get insight into things you may be missing it's certainly helped my game. Also, seconding SCDB, watch games of signifcantly better players and you'll pick up all sorts of stuff you don't think about when you're concentrating on winning.
Also, the elementary go series from Kiseido Publishing scroll down on this page, first book is K10 is very useful.