Links to every MTG ebook on each platform (including preorders) If there is a retailer selling an ebook of Arena, provide a link and I'll be more. William Forstchen - Magic The Gathering - Arena. Home · William Forstchen Magic. The Gathering. Руководство. Read more Artifacts Cycle 02 Magic the Gathering Planeswalker Made prettier by use of EBook Design Group Stylesheet. BOOKS AVAILBLE FOR INSTANT DOWNLOAD!!! free gregg manual ebook free ebooks on process of vista ebook reader special sale google adwords .
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William R. Forstchen - Magic the Gathering - Arena - Ebook download as PDF File .pdf), Text File .txt) or read book online. Magic: The Gathering eBooks. Posted in Feature on . Arena, William R. Forstchen, , N/A, download on Kindle. The Moons of Mirrodin, Will. According to today's Arcana, the first ever Magic novel, Arena, is now available for And if WotC sees that there's an interest in those novels (and in e-books in.
Where to find Magic: The Gathering eBooks? Hi there! Something I've always loved has been the background stories of the books, specially sorry for the vintage fans , the stories of "new" planes such as Mirrodin, Lorwyn or Ravnica although Planar Chaos storyline is also awesome. I've been looking in 2 cities the capital and a region capital, so they should have nice book stores , and at the end I was able to find maybe two or three old, dusty books of very old expansions. I didn't find it worth to download when I couldn't find more than tose. When I bought my Kindle, I rushed to site Store to look if they had the eBooks, but I got dissapointed again as they have many books, but none of them in digital format. I don't have any problem in reading in English, but only in my eBook.
They are entertaining. And for me, the wife of a former avid Magic player, they offered me a way to be involved in the game, as I did not play that often, insight into the characters and places that were being battled over on I know this book is far from awesome, however, I still enjoy reading it.
And for me, the wife of a former avid Magic player, they offered me a way to be involved in the game, as I did not play that often, insight into the characters and places that were being battled over on the table top. Oct 02, David rated it liked it Shelves: The writing style of this book is not really very good but the story itself is interesting. At the time the book came out, there is still a lack of deep lore regarding the world of Magic: At times, it does try a little too hard to tie the magic back to the game system and comes across as unrealistic.
If you're a fan of the game, this book is a good read. Jun 11, Luke Sonnier rated it it was amazing Recommends it for: No extensive review or anything, but this is one of my all time favorite books.
I'm not sure that there is anything all that great about it, but being a fan of both fantasy and Magic: The Gathering, the story of Garth One-Eye blew me away.
I read this for the first time as a freshman in high school back in and have re-read it so many times since that I've lost count. View 1 comment. Oct 08, Alotor rated it it was amazing. I read this book a long, long time ago more than 15 years or so in that time i was an avid Magic: The Gathering player so this but i didn't have much hope for this book. I don't remember the argument very well, but i remember that i loved this book.
I think it's one of the main causes for me to enjoy fantasy so much. That well deserves 5 stars: Aug 04, Andrew Ziegler rated it really liked it. Read this when I was really into playing Magic and reading about it. God, that was over 10 years ago. Man I am old. Anyway, this book was a lot of fun and probably the best Magic based book there was. Jan 26, Tric rated it it was amazing. I had a few other books based on Magic: The Gathering, but this is the only one I kept after my big move.
For whatever reason, the story in this one is really fantastic and always makes me read it in one sitting. Aug 14, Graham Houle rated it really liked it.
Believe it or not but this is one of my favorite books! Pure entertainment and I have re-read it atleast half a dozen times, a crazy world with tons of fantastic beasts and cool battles! I wouldn't recommend it to many people but for me it doesn't get any better than this entertainment!
Jan 12, Angie rated it it was amazing Shelves: This is a great fantasy book.. When you start reading it, you may find yourself hard to put it down. Like the magic itself, it'll consume you. May 22, Nick rated it liked it Shelves: This is, far and away, the best MTG book I have read.
They go down hill so fast, I am not sure I'll pick up any more. Nov 18, Scott Johnson rated it liked it Shelves: This felt like two books, or rather a short story someone said, "Hey, stretch that into a paperback. It was really entertaining. I did feel like the protagonist was a bit invincible and wasn't really risking much, but what do you expect from a binary good vs.
The action in the arena was entertaining, though a lot of that may have derived from reference after reference to a This felt like two books, or rather a short story someone said, "Hey, stretch that into a paperback. The action in the arena was entertaining, though a lot of that may have derived from reference after reference to actual cards in the game Wall of Wood, Psionic Blast, Circle of Protection, Craw Wurm, Lord of the Pit, Llanowar Elves, and so on The author was almost slavishly literal in his depiction of these as spells, and it was quaint.
It's very clear this was THE first novel in this multiverse. There was very cursory establishment of things that, reading this in , I know were changed years later. It was really weird reading of spells as things contained in amulets that were passed around so easily and evidently required no practice to master?
But that did amuse me since this was printed before Ante was abolished in the game. The first half of the book was just At first I was struggling to figure out who the hell everyone was and why I should care.
It suffers from a problem in a lot of fantasy I've read by so-so authors does: It makes it hard to get invested when I just don't see why I should care to push through to learn more.
It was predictable. Our protagonist was an unknown badass who I didn't worry at any point would fail in his not-so-mysterious hidden agenda.
He joined a house, stirred up some shit, then joined its rival Unfortunately none of that led to any greater understanding of this world that I didn't already have, and felt like just going through the motions.
I'm just really critical of things like this because I can see a much better book here, but what we got was mediocre. Paperback tie-in novels are always assumed to be garbage, but I've read enough of them to discover a few well-written gems and to know this doesn't have to be true. You can write about the worst, most ridiculous premise possible and still turn it into a well-written story if you try. Overall, though, this was entertaining, if you can just push through the first pages or so.
Jan 12, Francisco rated it really liked it. This was the first Magic The Gathering tie-in novel written, back in the early days of the game, long before it had a well developed world, mythology or logic to it and was little more than a card game with a fantasy theme. This is both a blessing and a curse for the novel, a curse because it has since become non-canonical and the world it represents isn't really matching the world of Dominaria where later stories would be set.
Still, you can find some commonalities with names and places from th This was the first Magic The Gathering tie-in novel written, back in the early days of the game, long before it had a well developed world, mythology or logic to it and was little more than a card game with a fantasy theme.
Still, you can find some commonalities with names and places from the first few game expansions. On the other hand this is also the saving grace of the book, it's completely free of the constraints of a pre-constructed world, the writer clearly looked at cards for inspiration and knew enough of the game mechanics to adapt them into a pretty original magical system in the universe of the novel, but there's a freedom here which would have been lost later.
The plot isn't that original. It's a classic plot but the cool things in the novel are in the way the author creates a world and a magical system around the game, sorcerers carry spells inside pouches and fight each other in deadly competitions in order to win spells through bets or by stealing the pouches off the dead bodies. The spells are recognizable from Magic: The secondary cast of characters is pretty great as is the way in which the novel only slowly shows you who's who and why they are doing what they do.
Not a classic for the ages but a lot of fun. May 15, Charlie Hosen rated it really liked it. While the main character is a walking pile of masculine cliche, the plot is complex and interesting enough to keep the reader engaged and I may be biased from enjoying the card game but it is a good book and story independently.
Jun 25, Michael Chronister rated it liked it. This is one of the pre-official canon stories. Planeswalkers are mentioned but none of the characters are familiar to the history of magic I am familiar with. Despite that I still enjoyed the book and plan on reading the next couple of books. Mar 26, Anders Fleck rated it it was amazing. Epic underdog story.
I first read it when I was 13 and it was one of the most memorable and influential books of my childhood. Nevermind the poor language, the storytelling and the endless possibilities in the world of Magic is what matters here.
I really enjoyed this book. It was the first real fantasy book I read and I'm thinking about writing a full review on it later.
Oct 24, Shannon Peil rated it really liked it. The warrior, Norreen , thanks Garth, but remains aloof, especially after being taunted vulgarly by Hammen. She has entered the city to earn the title of Hero, so that she might escape the caste system of her home, since her caste, the 7th, is currently at the bottom and any of higher castes could demand anything of her. Magical duels continue throughout the city. The standard practice in fighter-wizard battles is to bet a spell on the outcome.
If the fight is to the death, the bet is the loser's entire satchel of spells and mana. Garth gets involved in several of these fights, joining and abandoning each of the Houses in turn. He stirs up discord and rioting in the already dangerous and unstable city. Garth is captured and tortured by Grand Master Zarel, who wishes to know what his plan is, but he is freed by Hammen, Norreen, and Varena a fighter whose respect he had earned and with whom he'd had a one-night stand.
Finally, he appears in the Arena and fights under the colors of the Fifth House, of which he is revealed to be a rare survivor. He lost his eye when his family was killed by the Grand Master. We also find that Hammen is of the Fifth House as well and used to serve Garth's father, who was leader of the House.
When Garth is about to be killed, Norreen leads the crowd as a mob into the Arena to aid him. Later, in an effort to kill Garth and satiate the mob's bloodlust, Grand Master Zarel and Planeswalker Kuthuman arrange for all the final battles of the Games to be death matches. Any fighters who oppose this are instantly killed by them. Garth is forced to kill Varena with a Psionic Blast after she makes it clear her honor as a fighter-wizard demands that she follow the rules of their match.
Test of Metal follows Tezzeret as he tries to slip free of Nicol Bolas' control. It does a great job of characterization for Tezzeret, but it introduces a universally hated magic called clockworking that throws the canon of novel's events into doubt. It is not a recommended read.
Block Novels There are three novels and two e-novella series in the block novel series. They cover every block from Alara to Theros, with the exception of Innistrad which did not get a block novel but instead two summary articles.
Alara Unbroken is the Shards of Alara block novel.
It tells the story of Nicol Bolas' bid to regain his lost power. It's the best of the block novels Post-Mending, and is recommended. In the Teeth of Akoum is the Zendikar block novel.
It tells the story of Nissa and Sorin's quest to re-seal the Eldrazi. The book itself is not particularly good, and it's not recommended. All you need to know is the ending, where Nissa breaks open the final seal ignoring Sorin's advice and releases the Eldrazi.
The Quest for Karn is the Scars of Mirrodin block novel. It is borderline unreadable and not recommended. Again, all you need to know is the ending, where Venser dies to restore Karn's spark and mind.