fundamental elements of the Java networking API. With the explosive networking features, the Java programming language is uniquely suited for network. The book provides complete coverage of fundamental IP networking in Java. It introduces the concepts behind TCP/IP and UDP and their intended use and. Advanced Java Networking is designed to present you with a myriad of part addresses one aspect of Internet programming, be it Java Fundamentals; Core.
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mystical poems of rumi Translated from the Persian by musicmarkup.infoy Annotated and prepared Mystical Poems of Rumi Sams Teach Yourself Java™ in 24 Hours. The first € price and the £ and $ price are net prices, subject to local VAT. Prices indicated with * include VAT for books; the €(D) includes 7% for. Germany, the. The book provides complete coverage of fundamental IP networking in Java. DRM-free; Included format: PDF; ebooks can be used on all reading devices.
Main articles: Java software platform and Java virtual machine One design goal of Java is portability, which means that programs written for the Java platform must run similarly on any combination of hardware and operating system with adequate run time support. This is achieved by compiling the Java language code to an intermediate representation called Java bytecode , instead of directly to architecture-specific machine code. Java bytecode instructions are analogous to machine code, but they are intended to be executed by a virtual machine VM written specifically for the host hardware. End users commonly use a Java Runtime Environment JRE installed on their own machine for standalone Java applications, or in a web browser for Java applets. Standard libraries provide a generic way to access host-specific features such as graphics, threading , and networking.
When using this constructor, use the bind method when you are ready to bind the server socket. If the ServerSocket constructor does not throw an exception, it means that your application has successfully bound to the specified port and is ready for client requests. This method is useful if you passed in 0 as the port number in a constructor and let the server find a port for you.
This method blocks until either a client connects to the server on the specified port or the socket times out, assuming that the time-out value has been set using the setSoTimeout method. Otherwise, this method blocks indefinitely. Use this method if you have instantiated the ServerSocket using the no-argument constructor.
When the ServerSocket invokes accept , the method does not return until a client connects. After a client does connect, the ServerSocket creates a new Socket on an unspecified port and returns a reference to this new Socket. A TCP connection now exists between the client and the server, and communication can begin.
Socket Class Methods The java. Socket class represents the socket that both the client and the server use to communicate with each other. The client obtains a Socket object by instantiating one, whereas the server obtains a Socket object from the return value of the accept method. This method attempts to connect to the specified server at the specified port.
If this constructor does not throw an exception, the connection is successful and the client is connected to the server. Connects to the specified host and port, creating a socket on the local host at the specified address and port. This method is identical to the previous constructor, except that the host is denoted by an InetAddress object instead of a String.
Use the connect method to connect this socket to a server. When the Socket constructor returns, it does not simply instantiate a Socket object but it actually attempts to connect to the specified server and port.
Some methods of interest in the Socket class are listed here. Notice that both the client and the server have a Socket object, so these methods can be invoked by both the client and the server. This method is needed only when you instantiate the Socket using the no-argument constructor.
A unique chapter on client and server architectures uses a quantitative approach rather than the usual design-patterns approach, leading to architectures with predictable performance rather than just coding elegance. Esmond Pitt is a Melbourne consultant and author with a distinguished year international career in the design and implementation of systems software products.
His IT practice encompasses compiler construction, networking, and security. He is a Fellow of the Australian Computer Society. I was an early reviewer of this book and I admire its economical and thorough but eminently readable style, lucidly describing complex issues without ever outstaying its welcome. This book combines academic rigour with a practical approach deeply informed by real-world experience and I have no hesitation in recommending it to developers of all experience levels.
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All you need to know about: Michael Geisler, Sun Microsystems. Show all. Table of contents 13 chapters Table of contents 13 chapters Introduction Pages