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The skorne look to their ancestors for guidance and inspiration. Lyoss protected its cities. Most intelligent races on Immoren maintain myths and legends of their origins. Outlying smaller elven communities were vulnerable. Skorne prefer to utilize generations.
For all these reasons. Tribal History The houses of the skorne jealously guard ancestral records drawn from the memories of ancient spirits. Skorne pride themselves on independence from eternal and unfathomable beings.
In the times before the Cataclysm. They disparage those who look to otherworldly beings more powerful than themselves for answers. These self-indulgent and indolent neighbors embodied everything the skorne despised. For hundreds of years the skorne embodied an untamed menace to these elves.
But after each attack. Yet the elves were so many that their warriors could not protect the entire population at once. The skorne did not begin recording their history until long after they became a settled people and learned the means to preserve the spirits of their most revered leaders as exalted.
The skorne avoided highly populated elven areas. They survive by embracing a degree of pragmatism that some would call cruelty. Former Supreme Archdominar Vinter Raelthorne introduced the western calendar to the skorne. Their verbal legends extend well before this. An ancient people. Skorne tribal raids were swift and difficult to predict. The skorne reckon the current year as Origins The written history of the skorne stretches back thousands of years.
This date was never firmly placed. This empire was vast. The skorne disdain those who cling to myths and consider the worship of gods as a weakness. When such warlords arose. More recent dates count forward from that point and are given as AR After Rebellion. They do not remember a myth that addresses their origins. Warlords sometimes came to prominence among the skorne tribes.
The skorne do not lack faith or beliefs. For example. Ishoul discovered that when cut and polished. One of the most formidable arose twelve generations before the destruction of Lyoss.
Vuxoris was held up as a paragon others should hope to emulate—a warrior both intelligent and skilled.
Voskune began to understand the link between the flesh and its essence—the spirit. The philosopherwarrior named Morkaash focused on studying anatomy and the infliction of pain and agony. Over the centuries. Though some scholars lamented that Voskune was lost and also considered it tragic that both Ishoul and Kaleed refused to benefit from the very arts they had pioneered.
Some walked the path of Voskune or Morkaash. Though many extollers were content merely to undertake funerary rites and see to treasured ancestral stones. Skorne philosophers record the creation of sacral stones as one of the most important events in their history.
The moment of death was a particular fascination to him. Knowing the work of the great mystics. In time other great skorne would build on the work of those who had come before. The stone held great power and manifested strange phenomena. Yet from the beginning. They trained suitable creatures as beasts of burden and mounts for war. Morkaash tested himself against the great beasts of the badlands by conquering them in battle. In the centuries following the deaths of Voskune.
In his youth. After decades of mortifying his own flesh. These forebears of all extollers theorized that a skorne spirit might be preserved from this fate using one of their faceted stones. He did not consider himself separate from the beasts. His disciples carried his work forward. He plucked out his own eye to learn the complex structure of tissue and fluids and replaced it with a polished orb of crystal that allowed him to perceive the vital essence of all living things.
Voskune the Ascetic For untold generations the skorne captured and subdued the useful beasts of their environments. The Skorne Empire empire. They discovered that Vuxoris could be contacted.
Voskune lived longer than most. In the absence of a written skorne language. His philosophy carried on after his death. An ancient philosopher and ascetic named Voskune began the study of anatomy and bestial behavior.
This doctrine detailed the higher ideals of skorne martial combat as well as the values. Ishoul and Kaleed witnessed the ephemeral world of the spirits all around them and saw the essences of dying skorne consumed by the Void after death.
In his later years. Ishoul and Kaleed spent their lives working with these stones. Those of purely cerebral accomplishments were not deemed worthy of preservation. His followers improved their techniques over many lifetimes. Lesser castes contributed their intelligence and skills to the greatness of skorne society. Vuxoris brooded over the preservation of his teachings.
In the spark of pain he saw the crux of life and urge to survive. He believed sublime enlightenment was a result of suffering. Ten generations after his death. Without a powerful leader to hold the tribes together. Vuxoris earned great fame for his prowess as a warrior and leader. Being exalted was a state that must be reserved for the greatest practitioners of hoksune. Voskune dissected the living and the dead to make sense of this connection. Skorne communities had existed along the river for more than a thousand years.
The largest and most established skorne tribes inhabiting this growing city coalesced into houses. The survivors of eastern Immoren were plunged into a dark age. This action sparked the First War of the Hezaat River. The fractured houses continued to vie with one another for temporary dominance and crucial resources such as stone quarries.
Over the centuries paingivers began to experiment with an ever-growing variety of creatures. The Cataclysm necessitated a transformation of skorne society away from its nomadic traditions. As the city of Kademe grew in power. For centuries after the Cataclysm. Halaak was never seriously threatened during this time. Two hundred years after its founding. Exalting the Lower Castes In order to receive exaltation upon death. Survival required mastery of masonry.
Some believe the greatest minds of the skorne should be valued equally alongside the greatest warriors. The details of the folly undertaken by the elves were not known to the skorne of the time. Murzoul the Tireless gained dominance over all the feuding houses of the city and was the first to use the title to represent his authority. For a member of the warrior caste.
Exaltation is rarely rewarded to members of the non-warrior castes. It became imperative to build permanent shelters against unpredictable and intense windstorms. Fighting between houses in Halaak and Kademe continued for centuries. Several defending house lords fled by boat 9. The lord tyrant executed fifty visitors as spies after submitting them to extensive interrogation by paingivers in his employ.
This prompted more great houses of Malphas to abandon the ancient city in favor of building estates within or close to Halaak. The Empire of Lyoss obliterated itself during an attempt to bring the gods of the elves across their Bridge of Worlds.
Their increasing knowledge of anatomy and the application of pain led to breakthroughs in their craft and in related mortitheurgical arts. The first and most notable scholar to receive this unusual honor was Kexorus.
The cycle of wars continued until Halaak forces pushed the Kademe warriors all the way back to their city and burned nearly half of it down. Eventually Malphas became overcrowded and many of its houses abandoned the city to settle on the southern shores of Mirketh Lake and along the banks of its rivers. In these early years the skorne began to form distinct martial disciplines that would evolve into the Cataphracts. The more structured life afforded by the cities influenced the growth and refinement of many skorne arts.
The Cataclysm and the First Cities Around BR a world-shaking event irrevocably changed the course of skorne history. He earned exaltation around BR after inventing the skorne alphabet and carving its runes in stone to preserve ancient histories. Shortly after this exodus. Halaak grew in size and importance for hundreds of years.
The skorne who most successfully endured this period of hardship took to the shelter of the Shroudwall Mountains. Permanent settlements allowed mortitheurges to engage in precise study and allowed extollers to hone their spiritual arts. As the skorne grew into an agricultural society. Unleashing forces powerful enough to split Caen in two. Most skorne mystics. These highly skilled specialists quickly gained special stature as distinct sub-castes. It took years for the region to fully recover from the eruption.
Makeda slew her brother in a duel. Vinter made his challenge clear to the leaders of these villages. The centuries following the War of the Exalted saw no largescale wars among the skorne. Houses from Kalvat contested this claim.
For two decades. Forced to defend their honor by the hoksune code. The widespread adoption of this weapon finally elevated the Venator discipline to its current position in skorne culture. The Lushon dominar attempted to capitalize on the invention and create an edge over his rivals by producing a secret arsenal of reivers. Over the next decade. This gas was treated as a scientific curiosity for nearly thirty years. Modern Skorne Language The skorne dialect known as Havaati. His martial skill so impressed the warriors of these villages that many began to believe that Vinter was some sort of blood-mad messiah.
Warriors who had previously been relegated to the operation of siege engines or limited use as slingers could now take a greater part in house wars and hope to win the honor of exaltation. His rule outlasted any other archdominar on record. The war ended in a massive six-way battle at a site now called the Graves of the Exalted. Dominar Helzar and his house were utterly crushed. One of the last great warlords during this period was Archdominar Vaactash of House Balaash. A small group of skorne chymists created a highly volatile gas they named venhokar.
It was clear to all that a force of change had arrived. Vaactash eventually died and was succeeded by his grandson Akkad. Dominar Helzar. To preserve his house. Communities for miles around the mountain were obliterated. The Skorne Empire and were thereafter vilified and exiled from their abandoned city. The eruption unbalanced the already-harsh environment and caused a famine that killed thousands in the years following.
Through slaughter and careful politics he carved out a large territory north of Halaak. Vinter went from one village to the next. War of the Exalted The next few centuries following the wars of the Hezaat were relatively peaceful. Mortitheurges kept the victim alive until his body literally fell apart. The triumphant houses of Halaak enslaved the region and compelled the elder houses of Kademe to sign humiliating promises of reparations and ongoing tribute. Though he did not know their language.
Vinter soon learned the language of the skorne and found their warrior traditions suited him. Halaak was far enough from the mountain to escape the initial explosion. This work codified many aspects of the language and grammar utilized by literate skorne.
In an attempt to record a definitive account of the events. More great warriors received exaltation in this battle than in any previous conflict. This battle. He appointed leaders to govern the tors and ensure that subordinate houses contributed to an army of conquest. Vinter also used his experience governing a nation to reorganize some aspects of skorne society.
Less than a decade after he arrived in eastern Immoren. As soon as Vinter had the Skorne Empire under control. Late in the year. Without reinforcements. His greatest achievement was creating a military system that remained true to ancient skorne traditions and preserved their philosophies while supporting the logistics of assembling hundreds of thousands of warriors into a single army.
Three years after the First Unification began. Soon after that. Vinter made a special effort to capture these rebellious dominars. Makeda was the first to speak of Vinter Raelthorne as the Reborn. Makeda surrendered and offered her service to the Conqueror.
These structures allowed large armies of skorne to be mustered and trained at a central location and then cross the Abyss. In Halaak. Archdomina Makeda joined Vinter against the rebellious house lords. Vinter Raelthorne led a vanguard into the west to seize Corvis as a mustering point for the full invasion. In a ceremony in Halaak.
Vinter faced one of the toughest battles of what became known as the First Unification when he crossed blades with Archdomina Makeda north of Halaak. As further insult. Eventually overwhelmed. Vinter was driven from Corvis. Those who failed to escape his agents were forced to endure torment beyond imagination at the hands of his personal paingiver. Vinter spent the next few years consolidating his rule and rooting out subversive plots by houses seeking to regain independence.
Master Tormentor Morghoul. Upon his return to Halaak he was forced to begin another war against malcontent dominars—the Second Unification.
Great warlords direct the course of skorne society. With the skorne once more under his control.
Skorne society is strictly regimented. They have no knowledge of Urcaen. Their tribal culture relies upon the enslavement of defeated enemies and the use of beasts of labor.
Though they were once fractured and divided. The skorne are devotees of millennia-old philosophies that shaped a complex society with distinct concepts of honor. The skorne do not acknowledge or revere gods but look instead to the great figures of their family lines and aspire to emulate those who have achieved greatness.
The fate of Vinter after being deposed is unknown. Their culture developed apart from the forces that shaped the western nations. The skorne have been fundamentally shaped by tremendous destruction and suffering.
Had the Lyossans not plunged the world into fire. The caste system exists even among tribal nomads living beyond the borders. Slaves and soldiers moved rapidly west to construct a supply chain of fortresses and waypoints beyond the Abyss. Their long history of struggling for survival and internecine warfare amid a desolate environment forged them into remarkable warriors who draw on a powerful and dark mystical tradition that taps into the very power of flesh and death.
Over thousands of years spent thriving despite misfortune and learning to strengthen themselves through privation. While planning attacks upon Cygnaran fortifications. Such a legacy is the closest most skorne can come to immortality. For the skorne. Vinter Raelthorne moved his seat to the Abyssal Fortress and initiated reforms requiring all houses to contribute soldiers to the Army of the Western Reaches. All skorne dwelling within the empire know their place in society.
Vinter granted her the dominion of the western empire and tasked her with leading the army he sent to conquer the west. From humble nomadic roots. A tyrant or dominar who leads a house has complete power over its members and can do what he pleases. Dark Gifts The skorne are an inherently gifted race and take easily to the study of the arcane arts.
A house may employ individuals that are not technically members of the house. The existence of castes predates the transition from nomadic to urban culture after the construction of Malphas. Members of houses that are defeated can still be enslaved by the victors. Caste represents a social force rather than chain of command.
Skorne Houses The largest and most established skorne tribes coalesced into houses thousands of years ago. Even Cases of extreme insult can throw entire houses into war. Below the tyrant are senior military officers. The great houses of the skorne are dominated by powerful tyrants and dominars who have mastered the arts of mortitheurgy and are able to command their subjects in life and in death.
Sizable houses boast shrines to their great ancestors and the exalted members of their bloodlines. It was quite common for house members outside the warrior caste to endure these conflicts with little loss of life. A tyrant will designate a chosen heir. Many houses were founded hundreds. Now that it is the Imperial House. All skorne are born as members of a specific house or into its service. In addition to the extollers who are so vital in preserving the exalted from the Void.
Membership in a house can be abandoned by those entering into certain mystical traditions—a step not taken lightly. Each knows his exact place among his peers. The caste system only indirectly affects governance.
Two house lords. These assets included not only wealth and resources but also the members of the defeated house. Lowest of all are the slaves. These compounds can be truly enormous in the case of the wealthiest houses. The destruction caused by most of these wars was limited by the desire of each side to seize the lands and assets of the other.
As houses fell in the wars of unification over the past few decades. These house armies laid the foundation for the modern cohorts. The imposition of centralized rule has not changed this fundamental aspect of skorne society. Killing another skorne over insults remains perfectly acceptable behavior. Urban living greatly accelerated these caste divisions. Today a distinct difference exists between these groups within the larger warrior caste. Conflicts tend to be smaller in scale and ritually formalized since the imposition of empire.
Even small groups of skorne who live in nomadic groups maintain a similar structure. The pious spend time in meditation at these sacral-stone shrines. Since the wars of unification. The nature of skorne society traditionally made it difficult for groups to work together effectively across house divides. House Balaash holds a vast store of seized sacral stones from previous conquests. Before the founding of the Skorne Empire. Castes Caste means everything to the skorne. Failing to practice proper caste conventions and show proper respect can provoke the insulted skorne to bloodshed.
The skorne are organized into three basic caste categories: Each of these categories encompasses additional layers added over the millennia. His warrior standing takes precedence over his occult studies to determine caste standing. Among house armies in the east where workers and slaves are more numerous. The emergence of Vinter Raelthorne forced adjustments in thinking by adding a layer of hierarchy to which the skorne are still adapting.
Lord Tyrant Hexeris of House Kurshon acts as both a cohort leader and a master mortitheurge. This fatalistic outlook is a potent weapon: Soldiers of the Skorne Empire seek neither comfort nor recreation and can be pushed to incredible lengths in the pursuit of victory. Both technically fall within the worker caste. These rites typically have deleterious consequences on affected souls but rarely impact morale. This situation commonly arises among occultists and other intellectuals who also fight on the battlefield.
A Hestatian serving his liege as a weaponsmith remains a Hestatian. Lords of active fighting houses command far greater prestige than their inactive peers.
Each warrior discipline has its own pride of place and values its distinct fighting style and discipline. A skorne with very specialized skills may perform two roles without loss of status.
This situation changes considerably when lower-caste support is minimal. Though all warriors in the skorne armies are members of the warrior caste. A lowly soldier of an enemy house cannot voice an insult to an enemy house lord. The Warrior Caste Every skorne is keenly aware of the position of his caste and his level of prominence. Every skorne knows that torment and annihilation await them in the afterlife and their only hope of escaping this fate is to embrace death through the pursuit of battlefield glory.
They must contribute their efforts to the construction of new settlements and fortifications as well as the upkeep required to house and feed the army.
It is acceptable for older house lords to dabble in other areas of power. A slave can be elevated beyond his birth caste through the intercession of his lord. Soldiers in the field must be more flexible. Desertion from a cohort is nearly unheard of. When a skorne gives up his weapons. Such skorne can become members of the worker caste. In fact. Some few raise themselves at the onset of adulthood through a demonstration of combat prowess or other exceptional skills.
Whereas soldiers of other races fight for victory. Skorne commanders subject their troops to the magic of mortitheurgy to enhance their vitality in combat and to bolster their endurance on long marches across harsh environs. The amount of this work a warrior might perform without loss of status comprises one of the indeterminate subtleties of skorne caste interaction. If a warrior also happens to be a weaponsmith. The Skorne Empire enemies of lower caste owe them respect.
Because of the size of the warrior caste. A lord always ranks among the warrior caste regardless of his fighting skill or actual presence on the battlefield. A house lord poses the one exception to this general attitude. Some old or crippled warriors instead venture one last time into the wilds with a weapon readied.
While sometimes inflexible. There are acceptable and unacceptable ways to go 14 about this: More often the offspring of an enslaved generation have the opportunity to rise to the worker or warrior castes.
Rising above the slave caste is especially difficult—usually impossible within a single lifespan. During the formative centuries of the first skorne cities the warrior caste divided itself by discipline and fighting style. Southern Hills. Master Tormentor. Desert Supply Fort Garrisons Armies of the Tors s Each ruling house maintain a small army to protect its must but s borders and interest portion contribute a significant of of its soldiers to the Army the Western Reaches.
Datha are small squads of Each led by a dakar Kurshon Keep. Titan Pens. Their betters view the Venator tradition with disdain because a focus on ranged warfare distances a warrior from his enemy at the time of death. Even warriors that excel as Praetorians might not be able to qualify as Cataphracts. Many devoted adepts of the hoksune code are found among the Cataphracts. The best they can hope for is to become revered companions see p.
Only the largest and most physically powerful skorne warriors can become Cataphracts. Individual industry and craft concerns sometimes organize themselves into local collectives loosely comparable to trade guilds in western Immoren.
Since the formation of the empire houses still handle many of these vital matters internally. Prior to their unification as part of an empire. The Worker Caste The worker caste is responsible for trade. The worker caste is arguably the broadest and most diverse caste. There exist several organizations within this caste that function outside the normal house structure so intrinsic to skorne society.
Their modern armaments require significant skill and training. Trained to endure extreme privation and the most 16 inhospitable of environments. Beneath the sabaoth are cohorts commanded by subordinate tyrants and lord tyrants. The workers within a house would arrange trades with allied houses for commodities they could not produce.
In centuries past Venators fought with javelins.
Their training emphasizes close-quarters fighting utilizing a variety of traditional weapons intended for distinct roles on the battlefield. Armies of the Skorne Empire Before the military was reformed. Despite the essential duties performed by workers. Warrior Disciplines Praetorians are the backbone of virtually all skorne armies. Their tactical usefulness has led to a grudging respect for their discipline.
Among the Hestatians. Often the only chance a Hestatian has for glory is if his house is completely overrun. Many of the most honored exalted were Cataphracts in life.
A longstanding rivalry exists between the Praetorians and Cataphracts as to which of their disciplines holds most true to the hoksune code.
The nature of skorne society makes it difficult for specialized groups to effectively handle some of these tasks across house divides. Hestatians are still warriors. Members of this caste are often respected proportionately to how directly their work impacts the needs of the warrior caste. These include the pikes and shields employed by the defensive karax. An army protects each tor. Praetorians believe they most closely represent the ideals of Vuxoris with their emphasis on first strikes.
Each house is essentially self-sufficient. Sabaoths are divisions of these armies. They are expected to hold the most dangerous positions in battle and revel in opportunities for glorious death. In practice. Dedicated mystics among the skorne fall into this caste. Those warriors who fail to be recognized as Praetorians become members of the Hestatians. The Skorne Empire eventually narrowing to the three fundamental modern military disciplines: This bias has slowed the development of skorne civilization.
Both technically fall within the worker caste, but their unique roles in skorne society afford them special respect and status above the rest of the worker caste. While sometimes inflexible, skorne society has evolved over time as the need arose. The emergence of Vinter Raelthorne forced adjustments in thinking by adding a layer of hierarchy to which the skorne are still adapting. Birth determines a skornes initial caste, and opportunities to attain a higher caste are severely limited.
Some few raise themselves at the onset of adulthood through a demonstration of combat prowess or other exceptional skills, for example, but nearly all skorne remain in their birth caste for life.
Rising above the slave caste is especially difficultusually impossible within a single lifespan. More often the offspring of an enslaved generation have the opportunity to rise to the worker or warrior castes. A slave can be elevated beyond his birth caste through the intercession of his lord, but such occurrences are rare in the extreme.
A skorne with very specialized skills may perform two roles without loss of status. If a warrior also happens to be a weaponsmith, he receives the respect due his warrior status. This situation commonly arises among occultists and other intellectuals who also fight on the battlefield, such as mortitheurges and extollers. For example, Lord Tyrant Hexeris of House Kurshon acts as both a cohort leader and a master mortitheurge. His warrior standing takes precedence over his occult studies to determine caste standing.
A Hestatian serving his liege as a weaponsmith remains a Hestatian, although his peers who fight more often hold him in lower regard. When a skorne gives up his weapons, whether from age or crippling injury, he falls from the warrior caste. Such skorne can become members of the worker caste, but few choose this fate, seeing such diminishment as worse than death.
Some old or crippled warriors instead venture one last time into the wilds with a weapon readied, hoping for a death that is in keeping with the hoksune code. A house lord poses the one exception to this general attitude.
A lord always ranks among the warrior caste regardless of his fighting skill or actual presence on the battlefield, though there are strong social pressures for house lords to prove themselves worthy. Lords of active fighting houses command far greater prestige than their inactive peers. It is acceptable for older house lords to dabble in other areas of power, such as expanding their practice of mortitheurgy at the expense of their fighting prowess. However, younger heirs who desire to lead while in their prime may resort to violence in supplanting elder house lords.
There are acceptable and unacceptable ways to go 14 about this: confronting a tyrant in a duel is honorable; having one killed via proxies or other indirect means is cowardly and dishonorable. A lord widely suspected of having secured his position dishonorably rarely lives long and is likely to be toppled in turn by an officer who is respected by his housearmy.
The Warrior Caste Every skorne is keenly aware of the position of his caste and his level of prominence, and of the relation of these factors to those of his superiors, peers, and inferiors. Though all warriors in the skorne armies are members of the warrior caste, subtle but important distinctions exist within this group that provide different degrees of stature and esteem.
Each warrior discipline has its own pride of place and values its distinct fighting style and discipline, but some are acknowledged to be closer to the core of hoksune than others.
Because of the size of the warrior caste, many warriors also perform tasks normally relegated to lower castes in the dayto-day execution of their duties. For example, many houses encourage or require their warriors to learn the craft of making armor and weapons. The amount of this work a warrior might perform without loss of status comprises one of the indeterminate subtleties of skorne caste interaction.
Among house armies in the east where workers and slaves are more numerous, a warrior has less need to lower himself to perform menial tasks. This situation changes considerably when lower-caste support is minimal, as within the Army of the Western Reaches. Soldiers in the field must be more flexible. They must contribute their efforts to the construction of new settlements and fortifications as well as the upkeep required to house and feed the army.
Whereas soldiers of other races fight for victory, survival, and the glory of their nations, the skorne desire only an honorable death after deeds worthy of exaltation.
Every skorne knows that torment and annihilation await them in the afterlife and their only hope of escaping this fate is to embrace death through the pursuit of battlefield glory. This fatalistic outlook is a potent weapon: Soldiers of the Skorne Empire seek neither comfort nor recreation and can be pushed to incredible lengths in the pursuit of victory.
Desertion from a cohort is nearly unheard of, since the warriors of the skorne embrace every opportunity to prove themselves in the hopes of earning eventual exaltation. Skorne commanders subject their troops to the magic of mortitheurgy to enhance their vitality in combat and to bolster their endurance on long marches across harsh environs.
Master mortitheurges can reduce a skornes need for food and water by applying simple rituals and surgical procedures. Bemused is not a social deduction game. Although there are elements of deductive reasoning, Bemused is a social interaction experience that encourages shameless table talk, bluffing, and deal-making as players seek to maximize their scores in a "take that" environment.
Bemused is best described as a strategic "ruin your rivals" game with hidden goals and asymmetric player powers. It is also a much deeper strategy game than it first appears. In the middle of the night she is awakened by a sound in the darkness, just outside the light of her small fire.
A guttural growl informs the Hunter that she is not alone. To survive this night, the Hunter will need keen wits and sharp aim with her crossbow. Dark is the Night is a two-player game of hunt-or-be-hunted. One player takes the role of the hunter and can move in the lighted spaces surrounding the campfire while the other player is the monster, secretly moving through the darkness.
With only limited tools at their disposal, each player tries to eliminate the other before daybreak. As the cycle draws to a climactic conclusion, you have the chance to see the themes of the cycle more fully realized, with new economy cards and new support for the bestow keyword across all eight factions.
Whether you're serving the Night's Watch with Donal Noye or leading the brotherhood with Beric Dondarrion, this expansion has plenty to offer, including a brand-new agenda inviting you to join the brotherhood without banners. Humanity is long extinct.
Its place has been taken by many new races from across and beyond this galaxy. Peace is preserved only by the Galactic Council of Elders maintaining a balance of power among ambitious races. And each of these secretly seeks to discover new technologies that would grant them dominion over the Universe. One day, a huge, devastated spaceship appears suddenly in space, with the name "Andromeda" marked on its side. It seems that Andromeda is the abandoned wreck of a spaceship from an ancient, vanished race.
Every modern race knows that these Ancients had fantastic technologies far beyond those now known, and many wish to seize the ship's secrets for themselves. The Galactic Council has authorized an exploration team composed of scientists from different races, but while they'll all go aboard together, they each represent a race with its own interests and goals Andromeda is a board game with an interesting action selection system based on the "I split, you choose" idea.
Only a few has managed to stay alive after the zombieapocalypse. A small group of survivors hid inside a shopping mall, but the apparently safe place soon turned out to be a dead end - literally! In the face of danger they have only one choice - to escape!
However, the only way leads through a parking lot full of brainthirsty zombies Zombie Terror is an asymmetrical game for two players. One player becomes the leader of the surviving humans who must be smart and ready for any sacrifice if they hope to survive in the world full of deadly surprises. Those brave few have to face endless hordes of bloodthirsty zombies controlled by the other player.
As you might expect, those humans are but a game for the mindless monsters prowling every street and building. Desperate courage might not be enough to stop undead hordes. Zombie Terror contains additional game scenarios and rules for creating your own, unique scenarios, guaranteeing high replayability as well as giving you almost limitless options to expand the game! No more heroes this time. Now you get to play as the bad guys!
In this game, you and up to three of your friends play as evil villains celebrating the defeat of your archenemies at a wild fantasy party. You gamble, brawl, and drink the night away as you compete to be the last villain standing at the end of the night. Players take on the role of one of the Guilds of Tessandor, working together to dispatch Heroes to important quests, to combat monsters and to complete the Queen's Orders themselves.
By Order of the Queen is designed to give players a full fantasy campaign in one minute game, by giving players just the highlights of a role-playing adventure.
Players must work together to keep the kingdom from falling apart while trying to complete three Queen's Orders to win the game. Magical seals of four elements block your way to the scrolls.
Use the dice of four matching colors to break the seals and clear a path to the scrolls. You should also keep an eye on your opponents. Use your powers at the right time and at the right place!
Manipulate dice and other elements of the game with scrolls, which you've collected. This way, you can break stronger seals and open your way to more powerful scrolls.