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CANASTA REGELN PDF

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skill levels. Canasta games play fast and are full of exciting twists. The rules are Melds: Melds are made up of three or more cards of the same rank including. Canasta is a card game of the rummy family of games believed to be a variant of Rum. .. Print/export. Create a book · Download as PDF · Printable version. Buraco is a Rummy-type card game in the Canasta family for four players in fixed partnerships .. Create a book · Download as PDF · Printable version.


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CANASTA SPIELREGELN PDF - geordnete Liste aller traditionellen Kartenspiele und Dominospiele für mehrere Spieler, deren Spielregeln auf Deutsch. Josefina Artayeta de Viel, Ralph Michaels: Canasta The Official Rules and How to Buch erstellen · Als PDF herunterladen · Druckversion. 6. Ausführliche. No. CANASTA with value Points. No. BRIDGE. No. POKER. No. BEZIQUE. No. RUMMY. No. CRIBBAGE. No.

Gespielt wird PDF bei www. Am besten sitzen sie nebeneinander. Spielkarten und Kartenspiel 1. Vorbemerkung 2. Canasta kann von 2 bis 6 Teilnehmern gespielt werden, am besten jedoch. Karten sind die beste Methode, um die Lebenspunkte der anderen.

If exactly twenty-two cards are cut off the top of the deck, then that team immediately gains one-hundred extra points.

This person uses these cards to make two 2 hands of eleven cards each, and the first Hand is crossed over the second and they are both stacked in a corner of the card table. These two hands are called the 'Pots" in Portuguese "the dead".

CANASTA REGELN PDF

If during the dealing any mistake is made then e. Responsibility for dealing the cards always proceeds clockwise from Game to Game. The remaining thirty-eight cards, placed face-down in the center of the table, make the Stock. Runs can be made in one of two ways: Sequences: Three 3 or more cards of the same suit in sequentially increasing or decreasing order. Cards may not be melded into these Runs out-of-order or by skipping any positions.

An example of the proper sequencing of the cards in this type of Run is: A — 2 — 3 — 4 — 5 — 6 — 7 — 8 — 9 —10 — J — Q — K — A Groups: Three or more face-cards of the same value all jacks, all queens, all kings, or all aces.

Buraco - Wikipedia

Runs of seven or more cards earn extra points for the team, and are classified in one of two ways: Clean Run: Seven or more cards without a Wildcard. A Clean Run is shown by the last two cards placed face up across the others in a horizontal position. Dirty Run: Seven or more cards with a Wildcard.

Pdf canasta regeln

Every Group with a Wildcard will always be Dirty. A Dirty Run is shown by the last card placed face up across the others in a horizontal position. Initial meld requirements are higher - for teams with less than 3, points, for teams with 3, or more but less than 5,, thereafter. Moreover, somewhere in your initial meld must be a matching set of three natural cards, though you are allowed to have wild cards in this meld in addition to the natural cards.

Melding a complete canasta, however, is always considered to meet the initial meld requirement, regardless of the point values of the cards involved. There is no other bonus for such a play. The discard pile is always frozen. Many groups do not allow taking the pile and making your team's initial meld on the same turn; those that do allow this, require you to make the initial meld first, then take the pile.

Pdf canasta regeln

The latter was the "official" tournament rule. This can be done on the strength of a pair of natural cards that were already melded that turn, or by producing such a pair from your hand after having met the initial meld requirement without it. There are some limitations on legal discards.

Threes can't be discarded, except as your final discard when going out; the same is true of wild cards. If the discard pile is empty, aces and sevens can't be discarded. It is possible though very unlikely , however, to be in a situation where you have only wild cards, or only aces, sevens and wild cards with an empty discard pile.

In this case you may make such a discard aces or sevens if possible, wild cards only if there is no other choice - never a three under any circumstances. However, an opponent may challenge the legality of such a play, in which case you must show the opponent your hand to verify that the play was in fact legal.

Both red and black threes may be played to the table as red threes can in "classic" canasta. Unlike in other versions of canasta, this is optional.

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As in other versions, a player who plays a three draws a replacement card. Melding rules[ edit ] Melds that do not include sevens or aces work as in "classic" canasta, except that such melds can include at most two wild cards rather than three. Melds of more than seven cards are strictly forbidden, as are duplicate melds of the same rank by the same team.

This has a few strategic implications; for example, it is impossible to pick up the pile on the strength of a pair of say jacks in your hand if your team already has a meld of five jacks, natural or otherwise. One common exception, is to allow melds of 8 or more cards when going out.

Skilled players will play a wild card on an existing canasta for the win. Sequences such as those that define Samba, described below are not legal melds and play no role in the normal play of American Canasta. The closest thing to a sequence that is normally allowed is one of the Special Hands, described below. Melds of sevens cannot include wild cards. A canasta of sevens is worth 2, points rather than the usual However, if the hand ends without your team completing this canasta, your team loses 2, points.

Retaining three or more sevens in your hand is nearly as bad, carrying a penalty of 1, Aces are treated the same way as sevens, with one exception. If your team's initial meld includes aces, wild cards may be added at that time; if this is done, the aces are treated like any other meld rather than being treated in the special way sevens are. Otherwise, all the same rules, including the potential penalties, apply to aces as to sevens.

Melds consisting entirely of wild cards are legal, much like in the aforementioned[ clarification needed ] Bolivia variant. A canasta consisting of wild cards is worth 3, points if it consists entirely of twos, 2, points if it contains all four jokers, or 2, points for any other combination.

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However, failing to complete a canasta once such a meld is made carries a 2, point penalty. It is legal to meld certain special hands as your team's first and only meld. These are hands of exactly 14 cards which you can conceivably have after drawing your card for the turn.

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If a team plays a special hand, the play ends immediately; the team scores only the points for the special hand there are no penalties for the cards in the other partner's hand. This is also the only time a player is allowed to not discard a card; even when going out, a player must otherwise have something to discard.

There is considerable variation in what special hands are allowed and how they are scored.

Among the most commonly accepted special hands are the following these are the ones that were legal in the tournament version : Straight - one card of every rank, including a three the reason you are allowed to retain threes in your hand , plus a joker.

This is worth 3, Pairs - seven pairs, which either do not include wild cards worth 2, , or include twos, sevens and aces all three must be present - this combination is worth 2, Garbage - Two sets of four of a kind and two sets of three of a kind, which do not include any wild cards or threes.

For example, J-J-J would be considered a Garbage hand. This is worth 2, Other scoring rules[ edit ] Yet another variation on scoring threes is used. Scoring is for one three of a particular colour, for two, for three or 1, for four; red threes and black threes are counted separately. This is a penalty if your team has no canastas at the end of the hand and for this purpose threes in your hand count as though they were on the table , ignored entirely if your team has exactly one canasta, and a bonus if your team has two or more canastas.

Pdf canasta regeln

If your team has no complete canastas when the play ends, any cards that have been melded count against that team, in addition to any of the above penalties that may apply. A team with at least one canasta gets positive points for these cards as usual.