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MASS EFFECT GUIDE PDF

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musicmarkup.info Unoffical Mass Effect Guide musicmarkup.info guides/mass-effect. Check back for updates, videos and comments for this guide. Welcome to the guide to Mass Effect. Here you will find walkthrough of all game: primary mission as well as side quests (or optional assignments if you prefer). You can view and navigate PDF files with Adobe Acrobat Reader. Download the Acrobat Reader software if you don't have it already so that.

Welcome to the guide to Mass Effect. Here you will find walkthrough of all game: When a specific quest could be completed in few different ways, I tried to describe all of them: A lot of attention is also paid to the exploration of the space. I marked minerals and other collectibles which could be found on specific planets. Finishing Mass Effect once is not enough to reveal all secrets of the game.

As you progress throughout the game you will improve your character's skills, abilities, and equipment including weapons, armor, biotic implants and more to ensure that you have the means to face the growing threat before you. The role you choose to play in Mass Effect will have tremendous consequences on the galaxy around you. You will face moral dilemmas in which the decision you ultimately make will significantly alter the fate of civilized life in the galaxy.

The Vastness of Space Beckons Your mission will take you into the deepest reaches of known space - and beyond. Aboard your ship, the Normandy, you will choose which planets to investigate, and where to take your team.

In addition to the major worlds of the main story arc, you will have the freedom to visit a wide array of uncharted planets and other locations such as asteroids and abandoned space freighters adrift in space. On many worlds, take your team planet side in the MAKO in order to explore and find alien life, ancient artifacts and ruins, rogue trader colonies and a host of other amazing discoveries.

Lose Yourself in a Living Galaxy Mass Effect combines astonishing photo-realistic graphics with innovative new dialog systems to create a cast of living characters to interact with. Engage these characters in real-time conversations that allow you to immerse yourself in dramatically charged situations. Characters communicate with full voice-acting and amazing animation that displays their emotions right down to subtle nuances in their facial expressions.

Every wrinkled brow and slight twist of the mouth is captured to infuse every interaction with a feeling of realism. You will assume responsibility for the lives of your squad as you lead them into often uncharted, hostile alien environments. Each decision you make could mean the difference between victory and disaster. Although combat will take place in real-time, you will have the ability to pause combat and issue commands to your squad which they will then execute with the precision of a highly trained elite force.

Upgrading certain skills and abilities as you level up your character will also allow you to increase your ballistic skill - this can ultimately lead to easier aiming, more damaging use of weapons, and biotic effects with the power to turn the tide of battle in your favor.

With the geth destroyed. Geth Geth Armature When the geth troops and stalkers have been dealt with. Use the second elevator to reach the lower catwalk. The geth stalkers move quickly. Take the ramps down to the bottom level of the ruins. Use Overload if useable by Shepard or a squad member to lower its shield. Immediately take cover behind one of the nearby crates once you gain control over Shepard to avoid taking fire from the stalkers.

Move behind the structure across from the ruins entrance if necessary. This path is quite straightforward. Move out of the way if you notice a laser sight pointing at you from up above to avoid taking serious damage. Remain behind cover and damage the armature with abilities and weaponry until it falls.

Take cover behind something as soon as you gain control of Shepard. His attacks are quite damaging too. A tunnel is created below the catwalk once the correct override sequence has been entered. This mission comes to a close after a short debriefing with the Council. The override sequence is A. The krogan has a strong shield. Krogan Battlemaster When the krogan falls. Luckily Shepard and crew manage to make it out safely and return to the ship with Liara.

Back aboard the Normandy. Be ready to use a Medi-gel if Shepard or an ally requires medical attention. Concentrate on removing the geth troopers and snipers that accompany the krogan first.

Geth Attack Objective: There are two geth stalkers in the stairwell. Speak with Fai Dan There are geth positioned all along the walkway. Your mission is to find out how Saren is involved and why the geth were sent to the planet. Choose your squad members. Once the geth in the stairwell have been dealt with. Feros Geth forces have attacked Feros. This variant of geth moves quickly and can climb walls and ceilings.

Move past the colonists to the very back of the colony and speak with Fai Dan by the doorway. Your interaction with David is cut short when an explosion suddenly occurs and a large number of geth enter the area.

David informs you that Fai Dan. Stand still and wait until one of the stalkers is stationary and then quickly attack using weapons or offensive abilities. Head to the front desk with speak with a woman named Gianna Parasini. Bringing Liara along is in no way necessary and discouraged if you are working to unlock 'Ally' achievements that are not Asari Ally.

One of your squad members will suggest bringing Liara T'Soni along. Inquire about the geth to learn that Matriarch Benezia. Captain Matsuo informs you that weapons are not allowed in the Plaza. Make your way to the Administration Office in the southeastern corner of the Plaza. Benezia is now at a remote complex called Peak However as a Spectre on official Citadel business you are permitted to carry a weapon wherever you go.

Select two allies to accompany you and exit to the Port Hanshan Docking Bay. Smuggling' optional assignment. Captain Matsuo Proceed through the door at the end of the walkway to enter Customs. You must pursue her. Speak to Gianna Parasini at the front desk and ask about Anoleis. As with the other storyline worlds. He denies your request for a garage pass. Refer to the 'Noveria: Smuggling' walkthrough under 'Noveria Assignments' for an alternative way to acquire the pass.

Geth Interest Your primary mission is to find out why there is geth interest in the corporate research colony on Noveria. Refer to the 'Noveria Assignments' section for details on the optional assignments that can be triggered on Noveria.

The evidence is on his computer. Two ERCS guards attempt to prevent you from exploring the floor. Lorik's Dilemma Lorik claims to have evidence of Administrator Anoleis' corruption.

You'll earn Paragon or Renegade points for persuading them to leave. Gianna tells you to see a turian named Lorik Qui'in at the hotel bar about acquiring a garage pass. Lorik asks you to break into his office and recover the evidence of from his computer. Gianna Parasini Anoleis Objective: A Stumbling Block If you don't have Opold's package or are working towards unlocking any of the 'Ally' achievements.

Lorik's office is in Synthetic Insights.

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Security drones on the Synthetic Insights floor can be shut down by decrypting the Security Control Unit in the room at the end of the Mezzanine upper walkway. Lorik Qui'in is seated alone at a table directly across from the elevator door. If you've invested enough talent points in Charm or Intimidate. Lorik Qui'in Objective: She can be found in the Mezzanine at the end of the room opposite Lorik's table. Access Lorik's computer to retrieve the evidence.

Evidence in Hand Leave Lorik's office once you have files. Kaira has some powerful biotic abilities. Kill the hostile guards and make your way to Lorik's Office at the south end of the upper walkway. She can't give you credits. Kaira Stirling Objective: Gianna Gianna asks that you speak to her before returning to Lorik.

Gianna wants you to ask Lorik to testify against Anoleis. Gianna Parasini is waiting for you near the elevator. Gianna reveals that she is not really Anoleis' secretary. The maximum amount of credits that Lorik will give is Speak to Gianna if you're following the Paragon path.

Gianna Objective: Gianna's Proposal Talk to Lorik and select the 'Testify against Anoleis' option on the left side of the conversation wheel. Concentrate on destroying the stalkers first. Lorik gives you credits if you hand over the evidence without asking him to testify against Anoleis.

Anoleis will then call Gianna into his office where things quickly turn violent. When the last geth falls. Flash your garage pass to the ERCS guard by the door and enter the garage. You receive XP. Paragon points and a garage pass for completing the mission. Lorik Agrees Once you've convinced Lorik to testify against Anoleis. In the garage. Enter the office afterwards and remove the garage pass from Anoleis' corpse to complete the mission and gain a large amount of Renegade points.

There are two geth stalkers and two destroyers. Anoleis Arrested Anoleis Killed Noveria: Matriarch Benezia Part 1 With a garage pass in hand. Geth destroyers tend to rush and their melee attacks are quite brutal. With sufficient evidence. Follow the trail until you reach the Peak 15 entrance. Once you're out of the second tunnel. Tunnel Geth Armature Follow the winding trail to reach another tunnel. Geth Stalker Mako Objective: The armature and troopers are positioned on a small hill just before the bend.

A short cutscene is triggered when you reach the end of the tunnel. A geth heavy turret and some shock troopers are positioned at the mouth of the first tunnel you come to. Use the Mako's cannon to destroy the heavy turret.

Exit the Mako and step inside. It would be a good idea to save your game now if it has been awhile. Use the Mako's cannon to destroy the armature from a safe distance and then the geth troopers.

Keep an eye out for their slow-moving missles and swerve to the side to avoid taking damage. Geth rocket troopers stand at the mouth of this tunnel. Due to the bad weather. Peak 15 is located at the other end of the valley. If you must leave the Mako for any reason. The workers are small. After the onslaught.

Shoot the workers or use abilities to detonate them prematurely. Sprint ahead and take cover behind one of the containers in the area.

Move through the proceeding corridors and you'll come to an elevator. Kill the rachni. As with the rachni soldier's spit. Aside from their melee attacks. The hallway on the west end of the cafeteria soon fills up with a strange. Rachni Soldier The proceeding room is full of rachni workers which quickly make a beeline for Shepard and allies. Destroy the geth in the cafeteria to trigger a cutscene. Peak 15 Objective: Gianna's Warning The cafeteria is initially occupied by geth.

Once the krogan and juggernaut have been dealt with. Geth Heavy Turret Peak 15 Peak 15's garage is occupied by krogan and a geth juggernaut. Ride the elevator to reach the Peak 15 Administration section.

The rachni soldiers can dish out some serious melee damage. Gianna Parasini had warned you about an accident on Peak Once in the Mira Core area. However if you are unwilling to part with sellable items. The VI core can be repaired using Omni-gel. One solution to this puzzle is as follows: Step 01 -. Sounds easy enough. Access the Memory Core once the lift reaches the bottom. Rachni Workers Objective: Computers Damaged Mira.

Head through the door at the room's west end. Pressing the X. Peak 15's VI. You must move the module stack from column X to either column Y or B. If you don't have Omni-gel on hand. Use all of your abilities and weaponry to kill the rachni before they get too close. The destroyers will more than likely rush you. Step 11 -. Ride the elevator at the corridor's end to reach the Reactor Core.

Reconnect Landlines Objective: Before Matriarch Benezia can be pursued. Once the walkway is clear. Use an open doorway as cover to protect yourself from the stalkers while trying to pick them off.

There are geth destroyers and stalkers along the walkway that leads to the fuel line repair console. You'll meet a pack of rachni up top. Landline Noveria: Reactor Repair Objective: Reconnect Fuel Lines Proceed through the northern door in the room outside of the Mira Core and head down the corridor.

Open the landline using the terminal on the west side of the roof and then take the elevator back down to the Mira Core.

Matriarch Benezia Part 2 Objective: To Rift Station Enter the decontamination chamber and step into the proceeding corridor. A small group of rachni workers appear. Another method involves decrypting the decontamination chamber's locked door and clearing out the rachni soldiers yourself. Geth Fuel Line Repair Noveria: Contamination Objective: Clear the Chamber Move down the southern corridor to reach the Tram elevator. Make your way to the tram.

You must pass through the decontamination chamber to reach the Rift Station. When the conversation ends. Once at the Rift Station. A message over the incomes describes 'loose contaminants' in the decontamination chamber. The easiest way to kill the rachni requires a high Electronics skill. If your party lacks Decryption and Electronic skills high enough for either method. If Shepard or an ally has an adequate amount of talent points invested in Electronics.

Make a Cure In the mess hall. Tram Captain Ventralis Noveria: Rift Station Part 1 Objective: He explains that Captain Ventralis won't permit anyone to go into the labs to create a cure for them. Zev Cohen. Cohen Noveria: Quarantine Objective: Talk to Ventralis Return to Captain's Ventralis' location at the Science Station's entrance and initiate a conversation with him. Talk to Han Olar upon your arrival to learn more about the rachni.

Tell him that you want to help Dr. Ventralis doesn't like the idea. Medical Bay Dr. Cohen tells you that several scientists at the Rift Station became sick due to a failed experiment. Benezia soon summons a pair of asari commandos.

Alestia is actually one of the asari commandos that accompanied Matriarch Benezia to Peak Sneaking In Open up your map and place a Destination flag near the 'Secure lab' text. Alestia Iallis—the asari that was standing near the Medical Bay—appears. Remain on the west side of the lab during the entire battle. Benezia's biotic abilities are even more powerful than an asari commando's.

Quarantine Lab Move to the back of the lab and interact with the equipment on the table to begin mixing the cure. Matriarch Benezia Part 3 Objective: Cohen the cure. Asari commandos are powerful biotic warriors. As soon as you gain control of Shepard. Remain behind cover in an effort to avoid the asari commando's biotic abilities.

She cannot be reasoned with. Captain Ventralis and the guards will attack if you do so. To create the cure. Do so four times to acquire the cure. Kill the rachni soldier at the end and then proceed through the door. Rift Station Part 2 Objective: Alestia's Attack Han Olar told you that the geth came from the sealed maintenance area. The bar in the bottom-right corner of the screen displays Benezia's power level. Move through the corridor until you reach the ventilation room. That means Benezia must be somewhere within.

Return to Cohen Once Alestia and the geth have been dealt with. Once you have the cure. Their Stasis ability in particular can make a mess of things. Once you've given Dr. You are rewarded with XP. Rachni Queen Objective: It also counts as a mission if you are working to unlock any of the 'Ally' achievements. You can either allow the rachni queen to live. Talk to Yaroslev Tartakovsky in the Hot Labs to learn about the rachni race's reemergence from its supposed extinction.

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Once the coast is clear. You'll gain control of Shepard shortly after speaking to Benezia. She asks for a chance to rebuild her species as a more peaceful race. However there is plenty of XP to be had in the Hot Labs. Showing mercy and setting the rachni queen free yields a large amount of Paragon points. Benezia then summons a second batch of geth snipers. When the power level bar has been depleted.

This objective is optional. Shepard and crew approach the stunned Matriarch.

Benezia summons a group of geth troopers and snipers. Matriarch Benezia When the asari commando's have been dealt with. Take out the geth you can see from your current position. Use cover to eliminate the snipers without taking damage. Using an asari commando's body as a medium. Yaroslev happens to be one. Yaroslev Mira Terminal Noveria: The Hot Labs Objective: Arm the Purge Ask Mira about the 'neutron purge.

Kill the rachni and then retrieve the purge codes from Yaroslev's corpse. Only administrators carry such a key card. Code Omega The Hot Labs quickly fills with rachni soldiers and workers. Ask him how to activate the purge. Now that you have the code. The purge is set to go off in two minutes. Quickly clear the room of rachni and get in the elevator to complete the mission. Rachni Purge Codes Objective: Acquired Codes Return to the Mira terminal and interact with it.

Virmire A salarian reconnaissance team on Virmire has information on Saren. Travel to Virmire to meet with the team. Virmire Objective: The path to the first gatehouse is very straightforward, just be sure not to drive off course as the Mako will sink, and that's game over. You'll encounter geth drones and troopers along the way, but luckily the Mako's weaponry can make short work of them.

Look to your radar to locate hostiles and take them out as you move towards the gatehouse.

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Unfortunately your radar jams as you near the first barricade, so slow down at this point and scan the area up ahead for drones and troopers. The first gatehouse is heavily occupied by geth troops. Without your radar it can be hard to spot the smaller drones, so use the Mako's zoom and visually scan the area up ahead. There are additional geth on the gatehouse's second floor.

The second floor can be reached by heading up the stairs on the left side of the gatehouse. There is no need to go up there, but there are storage lockers to open, as well as XP to be had by killing the geth. Geth armatures and colossi are positioned beyond the gatehouse, so proceed with caution.

Keep your distance and use the Mako's cannon to destroy them. Return to the Citadel Race Against Time: Sovereign Objective: Report to the Council The Citadel Council is content to drop the issue with Saren, claiming that he is no longer a threat. Shepard receives no support from Ambassador Udina on this matter, and the ambassador effectively grounds the Normandy. Meet with Anderson Just as it seems that this mission is over, back aboard the Normandy you receive word from Joker that Anderson wishes to speak with you at the Citadel.

You are told to meet him at the Flux club in the Upper Wards. This is your last chance to complete any of the assignments you have yet to complete or trigger at the Citadel, as you won-t be able to return here once you-ve made off with the Normandy.

Keep in mind that any assignment that requires you to return to the Citadel cannot be completed at this point. Anderson is seated at a table near the back of the club. Anderson tells you that he can bypass the Normandy lockdown by breaking into Citadel control and using one of the consoles there, though this puts him at significant risk due to the presence of armed guards in that area. Ask Anderson about other options; since Udina ordered the lockdown, Anderson could break into the ambassador-s office and hack into his computer.

Anderson will succeed in unlocking the Normandy regardless of the option you choose, but the cutscene that the Udina option offers is wholly more satisfying and prevents Anderson from coming to harm. Go to Ilos A word of warning: Once you land on Ilos you cannot return to the Normandy, so complete any assignments left undone before proceeding.

Check out the 'Optional Assignments' section and its sub-sections for a complete list. Return to the Docking Bay and board the Normandy to trigger the departure cutscene. Take out the group of geth in the courtyard and start towards the elevator at the other end of the area. Sprint to the end of the area and take the series of ramps down to the reach the lower ruins. Move north until you reach a small area that contains geth stalkers and sappers.

You could also pursue this option if you are willing to part with some Omni-gel. Ilos Landing Ilos: Find the Conduit Objective: Override the Security Saren cannot be pursued until you find some way to open the door that shut behind him. Of particular danger are the two geth armatures.

Decrypt the terminal. Enter the Mako and use its weaponry to destroy the geth coming from the south. You'll be facing plenty of geth here. When the perimeter is clear. This area is dense with geth. This option requires a high Decryption skill. Take cover behind one of the large stone blocks in the area. Stop Saren from finding the Conduit on Ilos to prevent Sovereign from carrying out its devastating plan. The terminal is next to the entrance to this section.

Ilos This is it. Overkill to destroy it as quickly as possible. Blast the rocket troopers as you drive by and continue moving towards the large barrier visible in the distance. Return to the Landing Zone. The elevator leads up to the Security Station. The first stretch is clear of geth. Use the Armature Repair stations at the head of the bay to raise some geth armatures to help wipe out the remaining geth.

Open the Security Panel to activate a strange recording.

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Security Panel Recording Objective: Enter the Archives Make your way to the elevator at the north end of the Security Station and take it to the Plaza area.. At the center of the Armature Bay stands a number of geth troops and a hulking geth prime.

The prime is one powerful variant of geth. What follows is a lengthy conversation with the ancient Prothean VI. Drop into the trench and drive down the path. Vigil details the Reaper attack. Activate the elevator to reach the Watcher's Chamber.

To the Archives Barrier Exit the Mako once you reach the barrier and enter the elevator to the right of it.

A group of geth rocket troopers stand ready at the archives' end. Move to the other end of the walkway and interact with Vigil. You'll soon come to another group of rocket troopers. Blast the rocket troopers with the Mako's cannon and then immediately turn your attention to the colossus. Keep a fair distance between yourself and the colossus and use the cannon and machine gun to damage it. Vigil Race Against Time: Conduit Return to the Mako and continue down the path. Move the Mako back and forth to avoid taking damage from the colossus' projectiles and continue attacking until it falls.

Hit the ramp to warp to the besieged Citadel. Geth Colossus A few geth rocket troopers are stationed along final stretch.

You have forty seconds to make it to the Conduit after the cutscene. The impressive mass relay known as the Conduit is visible in the distance as you near the end of the trench run. Immediately start down the decline and make haste to the Conduit.

Ignore the geth forces along the way and continue moving towards the Conduit's launch pad. The two krogan are then followed by a geth destroyer and a juggernaut i. The Final Battle This is it. Sprint to the next turret. A pair of krogan warriors occupy the initial corridor. The turret across from the first requires an average Electronics skill to open.

Turret Geth Dropship Once the geth dropship has been destroyed. Kill the husks nearby and then ride the elevator to trigger a cutscene. There's no turning back now! Race Against Time: Final Battle Objective: Save the Citadel Make your way to the elevator at the other end of the walkway.

There is a third turret a bit further from the second. Sprint towards the first Citadel Defense Turret up ahead and open it using the control at its base. Fight your way to the opposite end of the corridor and head up the ramp to reach the upper area. Proceed with caution as this section is occupied by a powerful krogan warlord. Take out the geth troopers and snipers in the first section and then make your way to the next.

Move down into the Maintenance Shaft once you regain control of Shepard. Use your squad's strongest abilities and pound the warlord with gunfire to bring him down quickly. A geth dropship enters the area and drops a number of geth troops. Keep your distance from the krogan because he is prone to charge.

The tunnel quickly fills with geth as a tram car rams into its side. Geth Heavy Turret Fight your way to the other end of the area. Destroy the geth as you move up to the Council Chamber to confront Saren.

Saren Saren is completely indoctrinated now. While this can be a two part battle. If Shepard is trained with a Sniper Rifle. Keep a close eye on Saren at all times because he can easily line up a shot while on his glider. Doing so earns you a large amount of Paragon or Renegade points and will also net you the 'Charismatic' achievement if you missed it back on Virmire.

Having Saren kill himself would definitely be preferable though. If you were able to use all of the blue or red options that were available during your encounter with Saren on Virmire.

Seek cover close enough to a turret and damage it from there. If Shepard lacks the necessary training. The proceeding area is guarded by four heavy turrets. Saren Saren's Suicide If you are unable to convince Saren that what he is doing is wrong.

Be sure to get back behind cover before the turret's projectile reaches you. Make sure that Shepard and allies have weapon upgrades that up damage dealt to organics and to shields. Lift is best used as soon as you've managed to bring Saren's shields down. The decision you make here yields a large amount of Paragon or Renegade points and affects the ending. Having more than one squad member with the Lift ability is even better.

Organic Saren Access the control panel that Saren was using to trigger an event. Synthetic Saren's movement is akin to that of the geth stalkers. Saren's corpse sheds its flesh to reveal a horrifying synthetic version of the turian. You can order the fleets to save the Ascension. Continue this routine to completely deplete Saren's health bar and send him crashing down to the courtyard below.

The Paragon choice is saving the council. Overload can be used to lower the synthetic's shields a bit but won't be particularly useful unless you have more than one squad member using it due to the frequency at which your enemy's shields recharge.

Take the time to outfit Shepard and allies with weapon upgrades that increase damage dealt to synthetics and to shields before facing Saren Synthetic Saren You'll have to use every ability available to you if you want to bring Saren down once and for all. Joker radios in to inform Shepard that the Council is in danger. Move from cover to cover to avoid taking damage. Synthetic Saren It's not over yet. As far as tech abilities go.

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Even a high level Overload ability won't put much of a dent in Saren's shield. A high level biotic Lift ability is invaluable during this fight. Track Saren's movements at all times so you'll know when you need to sprint to a different piece of cover.

A New Game feature is now available. Sit back and enjoy the ending. To begin a new game with your previous character. This can be a lengthy battle. Keep an eye on Shepard's health and don't hesitate to use a Medi-gel or Unity to heal your allies. Assassination for moments when Saren is perched on the wall or incapacitated by an ability such as Lift. Synthetic Saren Synthetic Saren is extremely agile and very quick.

Note -. Save weapon abilities i. The End That's it. Signal Tracking. Planting a Bug. Agree to help her to add this assignment to your Journal. If your Charm or Intimidate talents are well-developed. Family Matter.

Upon entering. Xeltan's Complaint. The Fan. Asari Diplomacy. Missing Survey Team. Schells the Gambler. Privateers Citadel II: Assignments available after completing Therum. Jahleed's Fears. Asari Consort. The ones that are available before that point are best completed once you're a Spectre so you can take advantage of the Charm and Intimidate bonuses the rank provides. Speak with Gen. Assignments available after completing the first four storyline planets.

Missing Marines. Reporter's Request. Hostile Takeover. Assignments dependent on Shepard's Pre-service History. Make your way to the back of the chamber and head up the stairs.

Doctor Michel. Citadel Assignments Citadel I: Assignments available after becoming a Spectre. Negotiator's Request. Rita's Sister. The general is seated at one of the tables near the back of the club.

Speak to Sha'ira. Speak with him and tell him that Sha'ira sent you. Presidium Prophet. Scan the Keepers. Far-off Things Citadel Assignments I Some of these assignments are only available once you've attained Spectre status. Just as it seems that you're in for a lengthy wait. You receive credits and XP as reward. After reaching that point. Doctor Michel Objective: Talk to Doctor Michel This assignment becomes available after Tali has been rescued during the main storyline. Agree to help Michel and she asks you to talk to a merchant named Morlan in the Lower Wards market.

Michel is being blackmailed. Xeltan's Complaint' assignment to your Journal. Speak to Xeltan Xeltan can be found at the elcor embassy.

Selecting the 'That's it? Speak with Sha'ira Once you have set Septimus straight. You do not need to persuade Septimus this way to complete the assignment. The General wants you to see an elcor named Xeltan and show him evidence that the rumours about Sha'ira revealing his secret are false. Xeltan's Complaint This assignment is added to your Journal if you accept General Septimus' offer while speaking to him during the 'Citadel: Asari Consort' assignment.

Speak to Xeltan once you have reached the embassy and present the evidence to him. Xeltan thanks you for easing his fears. Proceed with caution. Make your way to the end of the hall to reach the station's main chamber.

Listening Post Theta. The Mako's drop point is surrounded by three research facilities. The facilities can be cleared out in an order of your choosing.

The Cerberus soldiers in this room guard what looks like a giant cage. Hades' Dogs. Once the enemies have been dealt with. With the two turrets down. The Negotiation UNC: Cerberus This assignment is available once the 'UNC: Missing Marines' assignment has been completed.

When all of the Cerberus soldiers and rachni have been killed. He leaves you with the coordinates to a research facility run by the Cerberus group. Derelict Freighter. You need to find out what this group is up to and put a stop to it. Listening Post Alpha. You learn of a dangerous group called Cerberus. Use the station to lower the cage and then kill the rachni workers within. Depot Sigma Rogue VI. Besieged Base. Lost Module. Lost Freighter. Galaxy Assignments.

Kahoku now fears for his own life and plans to go into hiding. Find the Geth Open up your map and locate the stairs that lead down to the tunnels. For this reason. Follow the walkway to its end and turn right. Follow the path at the bottom of the stairs until you reach a walkway. Geth in the Tunnels. Feros Assignments. Proceed with caution when the squad is ready. There's a geth transmitter in the tunnels. Use tech abilities such as Overload and Sabotage to lower the destroyer's shields.

Water Restoration. Once the krogan have been dealt with. Biotic abilities such as Stasis and Lift are especially helpful when facing the krogan because they can used to incapacitate one or more of them.

When you emerge from the first tunnel. You'll meet some geth as you descend. Destroy all of the geth in this tunnel. There are still geth in the tunnels underneath Zhu's Hope.

The krogan also tend to charge. Once you've cleared the tunnel of geth. Varren Meat. Sprint towards the rubble in the distance and then turn left into the tunnel there. They're just beyond the elevator that travels to the Prothean Skyway.

Crippling abilities such as Lift or Singularity can be used for an easy kill. Data Recovery. The biggest threat here is the geth destroyer. Power Cells. Geth Attack' mission. Take out the two snipers first.

Be careful though. Take cover behind the rock on the left as soon as you enter the next area. Make sure that each of your squad members is at full health and full shields before you proceed because you'll encounter three krogan outside of the transmitter room. Power Cells' and 'Feros: Water Restoration' all start in the Zhu's Hope colony and can be completed in the tunnels. There are more geth in this tunnel to be destroyed.

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Do not let them get too close to you. A pack of varren—the alpha that David spoke of among them—inhabit this area. The alpha varren is red and much tougher than his white counterparts. The pack of lesser varren can tear Shepard and allies to shreds if you aren't careful.