Here's a list of all Harry Potter spells and what they do. Harry Potter podcast discussing Fantastic Beasts, the original Harry Potter books, and so much more. Author and Harry Potter fan Duncan Levy recognizes that Wingardium Leviosa may be the The Unofficial Harry Potter Spell book Wand Movement Illustrated. With high-resolution dot matrix graphics and digitized sound effects, the Harry Potter Book of Spells is your personalized electronic encyclopedia on the first.
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Book of Spells is a spellbook written by Miranda Goshawk. An old copy of it ( probably a first edition, seeing as such rare books are known to be kept there) is . Wonderbook: Book of Spells, or simply Book of Spells, is a video game/ augmented reality book created by This article is not part of the Harry Potter universe. Spells and charms, cast with a swish and a flick – and the right incantation Spell profile. Harry Ron and Hermione's tent in the woods from the Deathly Hallows Spell profile. Front page of the Half-Blood Prince's book.
An old copy of it probably a first edition, seeing as such rare books are known to be kept there  is kept at the Library of Hogwarts , in the Restricted Section. It has since been translated into seventy-two different languages including Gobbledegook and Mermish. Some two hundred years after its publication, a student at Hogwarts School of Witchcraft and Wizardry got permission to use the Hogwarts Library's copy of the book to supplement their studies. The Charms Professor at Hogwarts at that time assisted this student in learning from the book. Description and contents "This spellbook will enable you to perform a range of basic and not-so-basic charms that will enhance, protect and enliven your life. The book was enchanted by Miranda Goshawk to be capable of projecting its text out of the page for simpler reading, as well as conjuring various objects, and even entire rooms, to provide a safe environment for practising the book's various spells.
Confundo is the exact first-person conjugation of the Latin verb "confundere. The Latin word for "power" is "imperium," and "impero" means "I order.
Voldemort was a big fan of the Unforgivable Curses. Warner Brothers "Diffindo" — severing charm The rather dramatic translation of diffindo is "I cleave asunder," but we can keep it simple and say it means "to split in two. An incantation for "night" will take away the light from your wand. Harry was famous for disarming his enemies.
The first section comes from the Latin word "expellere," which means "to drive or force out. Oculus Reparo This spell fixes glasses. Simple and to the point.
Why do wizards not have a spell that just fixes their eyesight? Morally dubious?
Certainly but might come in handy someday. Point Me Turns your wand into a compass and automatically points you North. Reducio The opposite of Engorgio, this charm causes its target to shrink exponentially in size. Potter lore has trained fans to expect some enjoyable revelation where such things are concerned, and the anticipation that we're flicking through one of Harry's old books, or at least Dumbledore's hand-me-down text, is high.
But there's no such revelation. The notes are just notes. But since it's so hard to pin down what Wonderbook is trying to be, it's hard to work out how damaging this is.
A nice touch, but it seems to have no impact on what happens. The same is true of the extras. Nor do the house points you accrue following each test have any pay-off at the end, a terrible oversight considering how integral they are to the Harry Potter stories. Indeed, it's noticeable that a lot of things go unmentioned during the Book of Spells.
None of the Harry Potter characters are mentioned by name, Hogwarts is only referenced obliquely and outside of the spells, there's actually very little to identify this as a product of Rowling's fictional world.
Anywhere that Wonderbook might validate, challenge or compensate the player for their actions, it fails. But since it's so hard to pin down what Wonderbook is trying to be, it's hard to work out how damaging this lack of ambition really is. As a narrative experience, Book of Spells is charming enough, if hampered by the lack of any real structure. It's more a loose collection of verses and short tales.
The best moments come as you relive stories exploring the origins of spells. Brought to life by a pop-up puppet theatre, which the player can interact with using pull-out paper tabs, it's in these all-too-brief vignettes that Wonderbook comes closest to feeling like an actual storytelling device.
As a gameplay experience, it's incredibly limited, with repetitive and often clumsy mini-games that are little more than very small toyboxes in which to play with a particular spell for a short time.
It makes it difficult to gauge who, exactly, Wonderbook's target audience is. Harry Potter fans tend to skew older, around 8 and up, yet the slightly condescending tone of the text feels more suited to a much younger audience.
For the sake of a little anecdotal evidence, my two kids, aged six and 10, each a bright and eager reader with the eldest a casual fan of the Potter books and films, both grew restless after less than one chapter and showed little interest in coming back to it later.