Your Price: $; List Price: $; Includes EPUB, MOBI, and PDF In Seductive Interaction Design, speaker and author Stephen P. In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of. PDF Books File Designing with Type Edition (PDF, ePub, Mobi) by James Craig Online . Seductive Interaction Design: Creating Playful, Fun, and Effective User .
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Read "Seductive Interaction Design Creating Playful, Fun, and Effective User Experiences" by Stephen P. Anderson available from Rakuten Kobo. Sign up today. Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson. New Riders. Eighth Street. Berkeley, CA Download this nice ebook and read the Seductive Interaction Design Anderson Stephen P ebook. You'll not find this ebook anywhere online.
Playful Design is a brilliant beyond-the-hype book that truly sifts the gold from the dross. It is a must read for anyone interested not just in games, but in designing engaging and meaningful human experiences. Trust John Ferrara to get you started building games for learning, persuasion, or real-world action in one small, handy volume. Sebastian Deterding, designer and game researcher, coding conduct John Ferrara cuts through the hype and provides a concise, practical, and insightful summary of issues every designer needs to consider in venturing into this challenging yet promising field. One of the most important megatrends in the world is the increasing use of serious games to solve complex problems.
This interesting tension has practical considerations, as well as philosophical ones—and that simple fact is the inspiration for this book. Chapters 2 and 3 explain the working conditions that a team of one often experiences, while Chapters 5 through 9 provide specific methods that are optimized for those working conditions.
Is this just an intro to UX book? Yes and no. This book is intended to be accessible to people who are just starting out in user experience, as well as seasoned practitioners. Chapter 1 provides an overview of user experience and can serve as a basic introduction to the field. They have been chosen because they educate and involve others who may not be familiar with or supportive of user-centered design, while requiring less time and fewer resources.
Have a baby. Adopt a puppy. Change jobs.
Leah did all of this while also writing this book. My own entry into the user experience world was a solitary one: dot-com boom. Lone visual designer. Surrounded by a team of engineers. Like many others, I had to look around and figure out on my own how to do things.
We all are!
What Leah has shared in this book will no doubt add new tips and processes to your own bank of knowledge, as it has mine. These traits are what keep us in the game. And it is this dissatisfaction, this searching for something better, combined with a deep empathy, which defines the UX community. Everything else flows from this core.
I still have my button!
From the hand-sketched slides to the quick exploration of different ways to refresh an aging online service, it all just made sense. Cut the crap, do what needs to be done. No more, no less.
Her presentation was at once obvious and inspiring. That was one of the few slide decks I looked for after the conference. Which is why I was thrilled to find out later that Leah would be sharing these ideas in a book. Par knowles julie le samedi, septembre 30 , Why do some products capture our attention, while others flop? What makes us engage with certain products out of habit?
Is there a pattern underlying how technologies hook us? This book introduces readers to the "Hook Model," a four steps process companies use to build customer habits. Through consecutive hook cycles, successful products reach their ultimate goal of bringing users back repeatedly -- without depending on costly advertising or aggressive messaging. Hooked is a guide to building products people can't put down. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
How do you get people to stick around long enough to see how your service might be of value? Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: Why do striking visuals grab our attention?
And how do emotions affect judgment and behavior? How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience?
How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action?
How do you continue motivating people long after the first encounter?
Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers. Seductive Interaction Design: