This part of my review of the new Tau Codex 6th Edition will focus on the new army rules including army-wide rules, Warlord Traits, and drone. Warhammer 40k Wh40k Codex Tau Empire New Uloz To - [PDF] [EPUB] Warhammer 40k. Wh40k Codex Tau Empire New Uloz To -. Warhammer 40k Wh40k. 40k breaking codex astra militarum and new death guard - [pdf]free 40k box set 6th sixth edition - warhammer 40k tau codex 6th edition pdf.
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Tau Empire 8th - Free download as PDF File .pdf), Text File .txt) or read online for free. Codex Tau 40k 8th. On the galaxy's Eastern Fringe, a new empire is rapidly rising. Ambitious and united in purpose, the T'au seek to spread. let the galaxy burn v pdf. МБ. 29 Imperium_Nihilus_Vigilus_Ablaze. pdf. МБ. 26 . downloadD BY SORCERER (its finding new nickname!) . Warhammer 40, - Codex - Chaos Space musicmarkup.info Space Communists have now shared a complete look at the Tau Codex, including the all-important points cost. The changes made to this army.
Space Communists have now shared a complete look at the Tau Codex, including the all-important points cost. The ability to combine overwatch firepower is clearly very powerful, but it also means that it will sometimes be a heroic sacrifice, as the donor loses the ability to fire on units that will later charge them. You have to download the markerlight, so 8 points. However, with the massive nerf to how markerlights worked, you need to bring twice as many to have a hope of accomplishing anything good. Everyone gets the bonus for Markerlights now though, you don't remove counters when the bonuses are used. But the bonuses are trash. Markerlights bonuses are so shit.
Tidewall fortifications are… weird. They're essentially transports now, but ones that are slower than normal and let you shoot out.
Shieldline seems neat, since you get chances for Mortal Wounds every time the enemy shoots at you. Razorshark is a good template for how most flyers work, I think. Gotta move 20" every turn, degrading statline. Ethereals and named versions seem alright. Invocation of the Elements is quite good, with multiple strong abilities usable by all types of units, and morale boosts are critical for Tau. Farsight maintains his combat status- good for a Tau, but no match for the big boys in other factions.
Don't underestimate the power of getting to reposition your whole army 9"" two times per game while maintaining firepower. Fireblade is a cheap Markerlight, which is nice, and also gives the old Ethereal benefit to nearby units. Notably, he doesn't have to sit still to use his bonus shots anymore- using Mont'ka to advance and then fire off your Pulse Carbines for triple shots is no joke.
Wait, does this mean that Pulse Carbines might actually be worth a damn, for the first time ever?? Drones always move and act independently of their "origin" squad, but count as the same battlefield role as them for rules purposes. Savoir Protocols is also a real big change for drones.
Remember, wound allocation happens before damage- so your Riptide or Broadside can pawn off that Lascannon hit onto its poor, stupid Gun Drone friend. Skyray kiiiiiiinda seems like hot garbage now. Seekers are fine doing one mortal wound, but with wound counts inflating so far up a "main armament" of six Seekers is basically gonna do absolutely nothing to any real target.
Stealth Suits seem pretty good? Especially with their price tag staying about the same while most units went up, they seem like they have legs.
I'm glad Piranhas aren't completely awful. Love that 16" move, too. Sniper Drones seem like an okay way to hit characters, if you need to do that- so far characters aren't as clutch as they are in AoS, but there's definitely some good ones.
Sad they don't get the possibility of mortal wounds like SM Sniper Rifles do, though. Riptide guns have pretty scary profiles, but it is expeeeeeeeeeensive.
Taking a flat mortal wound to activate the Nova Reactor is an interesting system, less dicey than before. You can still ignore it with an Ethereal or Stims if you get lucky, even. Heavy 12 S6 AP-2 on the nova mode for HBC is pretty brutal, though it seems hard to compete with the Ion's d6 hits for d3 damage each if you wanna murder some big stupid guys. Support Systems are really, really strong. Multitracker makes you largely independent of Markerlights, so long as you focus fire.
Early Warning lets you shut down Deep Strikers if they try for a charge, Target Lock lets you move and fire without penalty, and Stims are now much cheaper. Almost all really strong options. The Stormsurge is surprisingly slow, all things considered- thankfully it doesn't lose speed as it degrades, at least. Note that unlike a Knight, it can't move through enemies when it falls back, so it's definitely possible to trap it in combat.
For all that, though, it has a LOT of guns and since it's taking three support systems it will be an absolute monster of firepower. Surprisingly, its price remains just about the same as previously, so it may still be viable. Pathfinders could maybe be a pretty good way to get Markerlights? They're noticably cheaper, but have better overall survivability and usability.
Ion on the Hammerhead seems a lot better than the Railgun now. Three shots with 2dmg each is better than one shot with d6 damage, not to mention overcharging. Darkstrider can give a target -1T for one infantry's shooting attacks. Maybe not huge, but drop a Land Raider or Dreadnought down so you can pummel it with Missile Pods or something?
Kroot at 6pts a pop are gonna be really, really important for screening your units against early charges. Expect to see three squads in most every Tau army, unless the ally chart allows you to fill that role with something else Ork Boyz, etc. Crisis and Commanders can take a lot of guns now- but not the Coldstar, that poor sap.
Seeing a Commander with three Burst Cannons and a Missile Pod go to town on some infantry would be hilarious. Crisis can't Deep Strike into melta range, despite what everyone seems to think. You have to be MORE than 9" away from any enemy unit. If you want to get that, you need to use the Homing Beacon from those Stealth Suits.
He still wants to be part of a "squadron" of Hammerheads, though. Even so, it's a big deal, and expect to see them in armies a lot. It's weird that they and Crisis start with one weapon and can do swapping tricks if they want.
Ghostkeel seems pretty beefy. Overcharging Ion is risky, but combined with ATS it hits pretty hard- though the Fusion Collider compares a lot better in this edition. Without the ability to JSJ that 18" range is a lot more risky, though, especially with units able to move so fast.
Do we know what's happened to JSJ? Many suits still have th e"jet pack" keyword but I can't find any rules for it. I sincerely hope rules for jet pack units come out restoring JSJ, otherwise crisis suits lost a big part of their flavour and a big chunk of their survivability. Being able to fall back and shoot means jackshit if crisis suits are more likely to get stuck in assault and get wiped out in it.
Ya it's a big blow to their durability and style but will need to wait and see. What we've got right now is play out of the box — what happens after that…. It was one of the reasons I enjoyed playing Tau so much — that skillful dancing on a knife edge in and out of assault range. Can't really do that anymore: Yes… the path forward is a little unclear, like are codexes guaranteed to restore things like warlord traits and relics?
I imagine we will see points as your standard. Wouldn't be surprised if that creeps up…. Holy shit, saviour protocols massively increase my perception of how good battlesuits are. I'm also not seeing any limitation on what weapons crisis suits can take, which would be hilarious but presumably there is!
I kind of want to do a commander with 4 high output burst cannons if at all possible, that's just a hilarious number of shots from one battlesuit. Tanks don't seem that good generally, particularly the devilfish. What's the point in a transport that doesn't move any faster than infantry once it's damaged and costs more than the squad it carries?
I like pathfinders though I'm trying to decide how they match up against marker drones. Cheaper, but squishier and without saviour protocols plus you don't have to bother trying to get a drone controller. Marker Drones for ML support is an interesting choice, since they do give that dual-purpose Savior Protocols ability as well. But maybe you'd rather have Shield Drones for that, since they have the invuln and typically what you want to be pawning off from you battlesuits is the big hits like Lascannons, Missiles, et al?
Shield Drones are useless. They cost 16, while a gun drone costs 8. Why would I ever do that? In other news, am I the only one getting annoyed trying to figure out which wargear is included in base cost, and which is not?
I think everything is not included — that's the way I've been reading it at least. So you have to add in the base cost for all of the things they come equipped with. But drones, as you mentioned, gear is included. And I think it's clear that Special Characters, their stuff is included.
Except they said explictly in the BA leaked pages, but don't hear. And yet, I don't see a listing for the Dawn Blades cost anywhere. But should I have to pay for Farsight's Plasma and Shield? I don't think so, but it's also not clearly laid out. Wargear costs are included in the value for any model with fixed gear; those with optional gear have to pay points for it. Don't think shield drones have enough utility really, I'd rather have a gun and just accept the fact that I'll take more casualties.
I could've sworn I had seen that was a rule somewhere, but now I can't seem to find it again. They said multiple times in different places in their various teaser articles.
Infantry get cover from various things that other stuff doesn't. Craters were one example. Drones are not infantry. Drones have better t, better armour, fly and don't take movement penalties for heavy weapons.
That said, I don't actually know how much better the cover save infantry get is? Still, I was unsure about the drones at 13 points but for 10 points I think they're a steal.
Plus pathfinders have what looks like a few different types of forward deployment and ML range is 36", so I figure they don't need to move much. Drone controller gets them to hitting on 4's again and isn't that much of a hardship given that it seems that they should always be hanging out with the crisis suits.
Basically I just like units that can do multiple things at once. Only reason to take pathfinders instead is for marker lights which objective camp, which is a pretty fair choice so it definitely seems like both will get use.
Can any random crisis suit take a drone controller, so? I only saw them on the makerlight guy the guy that used to be packaged with sniper drones and I haven't seen a list of generic wargear. DC is 5 points. Also note that Drone Controller is different from the Firesight Marksman's special gear, so they stack.
But "drone uplink" only works on sniper drones. So I guess if you put a crisis nearby, you could put a lot of pts into having some str 5 hit real well? Disagreeing with you does not make me an ass. It's too many points for too little return. A handful of Str 5 shots with no AP is not doing any characters, even if they hit on 3's.
Sorry if pointing that out hurt your fragile feelings. Seriously, stop saying I'm "being an ass" every time you disagree with me.
That is in fact being an asshole. Fuck off and feel bad in the corner, and listen to the silence of me counting all the fucks I give. You're the one being uncivil. I'm with Prometheus on this one, I can see where GW was going but that is a lot of build up for little pay off. Eldar rangers outclass them by being natively better in almost every single way — and they don't need two other units around just to be half decent.
There isn't much value in it, only because the sniper drones damage output is incredibly negligible and any character that is not tough enough to protect itself will typically have some sort of ablative wound squad command squad nearby. Actually, I think the opposite. Now you got to punch through armor saves, do multiple dmg. Both Ion cannon and Rail gun are good, both have alternate fire modes to hit troops.
Yeah baby. Str 7 isn't all that anymore to be sure. I think the main question is how important it's going to be to have longer ranged stuff to decide what the split in the army should be like. Longstrike is cool but I don't think he's good enough to make up for that essentially. I think more importantly than S, the Damage is going to be the winner stat. Then again, this has always been the issue with Railheads.
Also, I want a predator with that fucking sweet autocannon and 2 lascannons thanks. Yeah, I did briefly think that devastators might be useful but the predator is kind of just better.
Damage stat is definitely important but a lot of the weapons that have more than 1 are really quite pricy or short ranged, so taking too many of them is really going to cut into your shot volume.
Will need to actually play some games to figure out where the balance point is: Or an Ion cannon. But don't forget the 8 Burst cannon or SMS shots!!!
That's right, two SMS systems. The Ion looks ot be better than the Rail, to my eyes. Three shots with dmg2 is better than one with dmg d6. I can't see anything that stops the Hammerheads from having to do -1 to their hit rolls when they move though.
They can't seem to take support systems to bypass it either. I dunno why they tried to increase durability of suits by increasing their T and W, then completely undermined themselves by making drones a separate unit. Kinda hard to completely hide them though isn't it?
And I haven't seen anything about getting cover from other squads. Crisis Suits -yes , particularly if you want to shoot with them though they can still fit behind the ass end of our tanks.
There is a new kit right? Gun Drones are freaking awesome. Who cares if they can only target the nearest unit, they can move around and range isnt amazing anyway.
Plus Gun Drones can hover around sucking lascannon wounds from valuable models as they please. These are gonna be everywhere. Yeah, the offensive output of my gun drones is going to be undermined by the fact I will use them up like health packs for my army.
Still though, maybe they'll do some dmg in the mean time. Will certainly get some overwatch shots defending other units. If you manage to get them all in range str 5 shots.
If you pop the commanders rerolls that's almost dead space marines. If you ludicrously hypothetically get them all in 9" and pop the reroll, str 5 shots for dead marines. I foresee a lot more drones regardless for Tau armies. As Prom said — health packs for the army. He's had a few gems today ;. Sure, the big numbers amused me. Even without the rerolls or anything I think the gun drones are a great unit now. Four str 5 shots at 8 points is just good, even without the other things drones have going for them and having to work around the 18" range.
But no, I probably won't be downloading gun drones just so that I can be a dick. SO, hey, I just thought of a thing. When Tau units dump wounds to nearby drones, they won't be taking the morale tests for that. But I'm not sure that's good, because the drone units will be, and their Ld sucks.
Are we going to see drone units evaporating do to morale? Makes an argument for the shield drones. Dying half as often means less morale, even if they don't have the offensive output. I mean my plan was just to have endless waves of gun drones moving slowly towards the enemy and laugh every time another unit died. But more seriously, yeah, their morale does suck and it's an issue. Still not sold on shield drones as the solution, they'll just attract anti infantry fire and die anyway but can't contribute anything else.
You can allocate as the hits come in. To be clear, I wasn't saying take all shield drones, just take a few for the heavy stuff. The real question is, can you resist using a white paint scheme and painting red crosses on the drones. Detached drones fly around in pairs so it'll almost never matter.
For tactical drone squads, sure this is a plus for shield drones. Going to want to keep those drone units small, which really means Tau armies are going to be ripe pickings for victory point missions. On the upside yo can allocate fairly proactively between different units. It looks like drones do benefit from the Ethereal morale bonuses unless I'm missing something. Basic Ethereals can even take hover chairs to keep up with drones now. Don't they operate independently based upon the unit they are bought with?
So if I have 3 squads with two drones each, I have three little squads of two drones. Can't remember and my eyes hurt too much to squint again lol. Neither Crisis nor Stealth suits can download them attached anymore. So you will probably want to download untis of "tactical drones" as Fast Attack. Don't download those too big, is what I'm saying. Though it will mean Tau get hammered on victory pts. So for a full unit. WTF man! Big things got more expensive.
Also, I think I would go with the railgun. Excuse me, "Heavy Rail Rifle", as god intended. I think saying big things got more expensive is an oversimplification, but I agree that Heavy Rail Rifles will be the new way to go. That durability comes at a cost. Now that the leaks are up for other factions, the increase of the Tau suits seems waaaay above the increase other armies are seeing,.
Am I the only one who thinks Vespids might actually be usable? I'm not going to go so far as to say they're great or anything, but at only 15 pts a pop and no? Assault 2 is a pretty big upgrade, yeah, especially when you come soaring in from above to sneak up on a character. They can basically fill the role that solo Crisis used to, playing harassment in the backfield.
Plus they got a nice points decrease.
I might actually use mine for the first time in half a decade. The range is slightly problematic but at 15 points I actually think they might be… good. It's a strange new world. What is the point of the Crisis Commander? Perhaps its my love of the "Buffmander," but I don't see how he contributes to the force in any synergistic way.
Do y'all think we're going back to the 5th-ed days of the commander essentially being a MONAT that we had to take to construct a legal army? Or am I missing something? I think he ends up being a more cost efficient than crisis suits. Not to mention he is more efficient with support items. Can we talk about the "drone support" rule?
Drones count as a separate unit after deployment. Sure, that is pretty useful in a few situations grabbing points without sacrificing suits, shielding charges etc, fobbing off wounds. But there is one glaring problem: So against any opponent who isn't a vegetable they will NEVER have any value other than being a floating kill-point that occasionally grabs objectives. Scared that grav-drone will ruin your charge?
No problem, target him with one or two models and the Tau player just wasted 8 points. Wanna take out that ghostkeel faster? Target his weak-as-shit drones first with a few lousy units, then clobber the ghostkeel. Target them first with a guard squad, kill them. Seriously, that one rule makes drones a colossal waste of time. You waste your opponents time by forcing him to pick our a handful of models to take them out, and you waste your own time and points because you will very rarely get to use the rules you bought them for.
Drones are pretty easy to hide. Remember as well they are multiple separate units depending how you field them. And if my opponent's tactical squad is shooting half his bolters at my drones rather than my Crisis Suit, well my Crisis Suits have just been saved half a dozen shots even if they cannot palm off the lascannon hit. It's a fair point, and in some cases it will make a difference.
But I honestly think it defeats the point of the drone being there in the first place and I would much rather take a few more bolter shots than one lascannon hit — the bolters are far less likely to one-hit the suits. I honestly can't understand the changes they made to crisis teams — it seems like one step forward and then two big steps back.
Again, higher T and W is irrelevant if the crisis team is more likely to get stuck in assault or get hit by a multi-damage weapon. All of which are big hits to Tau in general — and that's not including the loss of JSJ.
Meh, Orks by comparison seem to have finally been given the love they've deserved. So It may be time to mothball one army and dust off the other. Yes, smart opponents will target the drones, if they can. But that doesn't make them useless, quite the opposite. For one, everytime they shoot something at a drone, that means they're not shooting at a more valuable unit. For two, shouldn't be too hard to protect the drones….. My point is that the drone itself may not be entirely useless, because it is always an ablative wound whether it was targeted directly or not.
My point is that whatever rule you took it for will be useless because any intelligent opponent will target them separately. So your shield drone will never get to use his shield against low AP weapons, your grav drone will always be killed off before he can affect a charge, your stealth drone will always be killed before the ghostkeel, etc etc. In addition, drones have a piss-poor leadership of 6 so they are liable to fold and run away from the unit they are supposed to protect!
You download six gun drones to protect your crisis team, two or three die and it only takes one bad role to make the rest run off. I am absolutely adamant that this was an idiotic rule change and bad game design. If they really wanted to go this route, drones should have had Ld 10 and had something stopping the enemy from targeting them unless they are the closest unit. You can try hiding them sure, but crisis suits are only so big, you can't hide them from every angle and this will just create arguements over what can see them and by how much.
If GW really, REALLY wanted drones to be capable of operating independently they should have got rid of "drone support" and "savior protocols" and simply added ONE rule which let individual drones break off from the unit and form their own. One intelligent rule instead of two. Between the hot garbage that are now drones and the loss of JSJ, tau suits are now more vulnerable than they've ever been in any edition I've been using them — the extra T and W means absolutely nothing if they can't avoid assault or low AP weapons.
Yeah, buddy, calm down. Basically none of those things are true. You realize defenders allocate hits now? These things even work in CC. Seriously, every other Tau player looked at this and got excited. About the only thing you're right about is the drones leadership, which, y'know, if it was perfect it'd be broken.
Argh, no what I'm trying to say is that because the drone is a separate unit, the marines can split fire their bolters at the shield drone killing it with potentially only a few marines then shooting the lascannon directly at the suits.
SO yes, you got the benefit of an ablative wound and a small distraction. But you never saw the benefit of that shield. Likewise with the pathfinder grav drone — any smart opponent will split fire a few models to kill it before charging. If you hide it to protect it, it may end up being too far to affect the charging unit. Either way, it's an ablative wound and a distraction, but it's not the -d3 charge range you bought it for.
In short: They may as well just all be gun drones, since any special ability they bring can be so easily eliminated by a smart opponent.
Also, with the changes to allocating wounds, you'd be able to do all this if the drone was a part of the crisis squad. Would that have been OP? Possibly, but that is why shield generators have traditionally for tau anyway been expensive — the decision on whether or not to see the benefit of a downloadd ability is in the owners hands, not the opponents. All of those drones can be mixed in with regular gun drones, letting you allocate as you wish.
Good point, I'll concede that much. But at that point you're downloading ablative wounds for your ablative wounds which is getting a little farcical.
And unfortunately this only really applies to crisis and broadside teams since only they can download more than two drones. My point still stands regarding Riptides, pathfinders, breachers, ghostkeels. Pathfinders can also download additional drones. And I wouldn't worry about Riptides, since they're going to be 36" or more back.
And you can just download loose drone squads. It's not farcical. It's quite powerful. You can bitch about it or shoot your enemies in the face. Not if someone deep strikes within 9" although I never leave home without EWOs so that is less of a problem. Loose drone squads won't protect the drones you bought for a different unit and want to keep around.
And yes, drones baby-sitting the drones you want to keep alive is farcical. It's power remains to be seen thanks to crap drone Ld and if you want it to be really powerful, sure you can swarm your suits in a literal cloud of tactical drones but again, that is starting to get farcical. There is some consolation in the fact that all drones are quite cheap now relative to suits.
Either way it's poor game design and unnecessarily complicates a unit that didn't need extra rules. It's not like there was anything wrong with drones in 7th ed. We're done here. This is whining, it isn't even sensible whining. I can tell you as a competitive Tau player that drones are going to be fucking amazing. I'm sorry that you didn't get the no-downside-easy-play "I win" button you were hoping for.
Tau is the army for tacticians. No this is someone seeing your viewpoint and still fundamentally disagreeing with it. Not everyone has to agree on every single issue and if you don't like strong opinions that aren't your own then you probably shouldn't be using the internet period. But yes, this argument is obviously going nowhere since we're both stubborn and clearly resorting to confirmation bias.
I am NOT arguing with you over whether it's strong or not. I can obviously see the strength in having clouds of tactical drones following something like a riptide to fob off wounds. And I am NOT crying that it is undefeatable. I don't want drones or anything else Tau to be OP any more than you do.
I sure as hell wouldn't be playing Tau. My points are as follows: In the Assault phase, units may engage in close-quarters fighting with nearby enemy units.
The background and playing rules of each faction are covered in the game's rule books and supplemental army , along with articles in the magazines, and. Cons For the most part it seems that the Allies table is written from the viewpoint of one of the two races instead of both races together.
They build off of a parent codex with new rules, artifacts, and warlord tables. Just paste the urls you'll find below and we'll download file for you! So let's dive right in and see what makes the Tau Tau. Warhammer 40k 6th Ed Codex Updates The fact that a good number Tyranid players can say that they liked the 5th edition Codex better says a lot about its quality. While there are some differences between the fourth and fifth editions, the general rule set shares numerous similarities.
Facebook Ads This is an ad network. The rules presented here are the next step to immerse yourself totally in the war-torn universe of the 41st Millennium. An unpainted plastic miniature of a Trygon, manufactured by Games Workshop. Warhammer 40k 'Leaked' 6th Ed. Rulebook Sometimes, you may have to divide a dice roll or a characteristic or any other number. Introduces the way too big, totally awesome Wraithknight, the Wraithblades, the Hemlock Wraithfighter and the Crimson Hunters, new Aspect Warriors who pilot fighters.
In this first article, I will look at the new Army Rules. It could be argued that the current set of psychic powers are part of the problem of 6th edition. Google Maps Some articles have Google Maps embedded in them.
Nobody is spending hundreds of dollars to max out the best units in the game. Discover any specific books that you want to read online today. Warhammer 40k 6th Ed Codex Updates There's also pretty cool , a few new anti-air tanks the Hunter and the Stalker based on the chassis, and. Before a game, the players agree on how many points will be used as the maximum army size and each assembles an army up to that limit.