Keywords: concept sketch, product design, part relations, shape analysis, NPR. Links: DL. PDF. WEB. VIDEO. DATA. CODE. 1 Introduction . ple sketches (e.g., by Michael DiTullo, Carl Liu, Steve McDonald; and websites sketch-a-day), we. Buxton - getting the design right. Source: Sketching User Experiences: The Workbook, Carl Liu | Interaction Designer .. Bluebeam PDF Revu (Windows) . hello all i find that there is a good web site which have many good sketch. the link : musicmarkup.info
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Liu Design Book and Innovative Product Design Practice since His books have His belief of Carl Liu is a brand of creative living and quality lifestyle. CARL LIU. Work · About Me · EXHIBITION · Sketch · News · Contact Ultimate Book · _03_21_Carl musicmarkup.info 5. Headphone Reck_Cone · jpg. Innovative Product Design Practice - Kindle edition by Carl Liu. Download it once and read it Due to its large file size, this book may take longer to download.
Statements by the jury members on the iF concept award James Auger: "Once again the iF concept award turned out some exceptional design proposals from around the world. This year's stand-out category was for me communication design with some wonderfully compelling and highly produced examples of work. As this is a concept award, the submissions that genuinely challenge preconceptions to offer new ways of thinking and consuming are most highly regarded. This means not following well-trodden routes even if they are deemed to be for good causes. Predictably, there were many examples of energy generating by-products, ways of highlighting water consumption, solar panels on everything and aid packages for the 3rd world. The successful designers in these domains treated the problem like any other design brief - with great consideration for the people expected to use the designs, with a realistic expectation of the capabilities of technology and with a good dose of common sense.
Gouvali M. Associated Physical and Psychological Risk Factors. Applied Ergonomics Grimes, P. Nursing Journal of the Human-Environmental System, 7 1 : Grimmer, K. Furniture and Student Body Dimensions. Journal of Adolescent Health Cephalalgia Haselgrove, C. Pheasant, S and Haslegrave, C. Bodyspace: Anthropometry, The criteria of the proposed of poor posture between children aged 7 years old and 11 years old. It highlights the ergonomics problems found in existing furniture, and design based on the children preferences.
Hong Kong primary school classroom. In theory, the application of ergonomics concept will increase safety and health in daily life Mokdad and Al-Ansari, In order to increase the comfort and reduce the ergonomics problem, the ; Chengalur et al. Therefore, based on result of furniture was designed based on Malaysian school children anthropometrics prevalence of MSD, HIRARC and risk factors, the findings conclude that the dimension and the table top was designed to be adjusted into 4 levels which current furniture used have many flaws and weaknesses that may contribute to are, flat normal table , 5o increment, 10o increment and 15o increment.
Other of Malaysian primary schoolchildren. Molenbroek et al.
The evaluation studies on the effectiveness of PR Ver. From our observation, analysis and school bag weight measurement. The manufacturer was given a the usage of school furniture was non-standardized where basically two main duration of 1 month to fabricate and manufactured a quantity of 80 sets of size specifications were used Level 1 and level 2. From the measurement of ergonomics furniture consisting of 40 sets of PR Ver.
To ensure that the furniture could with both Level 1 and Level 2 anthropometric measurements. The ergonomics furniture was then reconstructed again in the field.
The evaluation study of PR Ver. This indicated that the new furniture was able furniture for primary school in Malaysia. The industrial design process was to reduce the risk from un-ergonomic furniture.
The findings in this study can benefit the Ministry of up model. The final prototype was also assessed by the team members in order Education in improving the standard and to promote awareness in terms of to assess any major defects and flaws of the final mock-up measurements. The safety and health and ergonomics of Malaysia schools. In addition, the findings development of one set of PR Ver. The basic prototype used most of the information improvement program for Malaysian schools in reducing the risk and asked in order to follow the preference of the school children.
The final prototype was also assessed by the team members in order Recently, many studies had been done in identifying the MSD complaints and to determine any major defect and flaw of the final mock-up measurements. The basic prototype used most of the given information The example of ergonomics risk factors that exist among children from in order to follow the preference of the school children.
Figure 6 shows the previous studies are classroom posture, school bag load, school furniture and PR Ver. The overall findings of this study in identifying the risk factors and risk assessment of ergonomics problem in school environment showed that school children were highly exposed to early stage of MSD due to improper design and dimension of classroom furniture especially chair and table used by the children.
The same findings were found in study by Gouvali et al. Therefore, the furniture must be designed to reduce static posture, awkward posture bending, bending and twisting, bending of the neck and shoulder , able to reduce the bag load carried by the student and equally match with the anthropometry of the schoolchildren.
A total of 5 initial sketches had been proposed. From the sketches, only a single design was chosen by the overall team after a series of discussion. This is to ensure that the design would maximize the safety and health theme and their comfort ability. The next step is to convert the sketches into 2D and 3D designs and also to incorporate the anthropometric measurement for both level 1 and level 2.
In the 2D and 3D designs, all the relevant measurements were used as part of design and development. With the 2D and 3D model established, a real mock-up size model was developed using simple wood materials. The mock-up model was made several times with adjustment and modification until the final design suit the entire research group especially in fitting the size and also to determine a better method of improving safety issues such as accident that can cause bodily injuries Figure 5.
Therefore, the developed furniture will be chosen For seat anthropometric needs, 6 measurements were used namely; 1 sitting from the 4 colors proposed to the pupils. The result revealed that majority of height, 2 sitting shoulder height 3 popliteal height 4 buttock to popliteal the students prefered wood component as the major material used and the length 5 sitting elbow height and 6 hip breadth.
As design principle, height combination of metal and wood to be the most prefered combination of measurement used 5th percentile of the school population while seat length materials as shown in Table 5.
Corrective measure for shoes was also included 40mm. In addition for table height, 2 parameters were used namely 1 sitting elbow height and 2 sitting height with the design principle of 5th percentile. For the whole Peninsular Malaysia, a total of anthropometric data was collected. Table 6 shows the furniture parameters and anthropometrics dimension used. Through observation, all levels other body parts.
Details are shown in Table 2. This would indicate that the risk of developing leg pain was 1. The result also indicated that the risk of developing upper back pain was 4. The questions used in this study showed good reliability Cronbach alpha of 0. This study uses univariate analysis in determining the prevalence of MSD and in determining the measurement of anthropometry while the risk factors were determined using HIRARC and statistical analysis of binary logistic regression.
The statistical test was analysed using statistical package of social sciences SPSS version 13 software. The average BMI was Table 4. Finally, the full scale school furniture prototype was developed using real material preferred by school children.
Figure 3 shows the summary of furniture development process. Figure 2: Customized anthropometry chair 3. Furniture Design and Measurement The school furniture development process begins with the prioritization and identification of ergonomics problem in selected classroom.
Based on the problem identified, the idea of new design was created by determining the concept and specification of the new furniture.
The design process began with proposed 5 idea sketches and only 1 sketch was selected. In the next stage, the 2D layout of selected design idea was drawn and technically drafted by hand and using Solid Works software. The full scale 2D drawing integrated with proposed furniture dimension was done to help in considering aspects of form, proportion and consideration of accurate measurements and materials in the development of design.
After that, the 3D surfacing and details were done using Solid Work software. Other and estimating risks from each hazard involved where the RA involves than that, the children were also asked regarding their perception whether the calculating or estimating the likelihood of occurrence and severity of each existing furniture is the factor of reported pain complained. The process of HIRARC was based on the guidelines by the Malaysian respondent preferences as an application of user centred design approached.
In determining the type of colour preferences, a simple colour group was given such as 1 light coloured group and 2 dark coloured group. But we could not resist including examples from designers and design offices around the world. By looking at how they work we link theory and everyday practice, and we hope that these case studies inspire young designers. We wish to thank all the designers who were kind enough to find time in their busy schedules to send us these brilliant and inspiring projects and quotes for our book.
We hope that we have succeeded in encouraging students of industrial design to use sketching as an effective skill in conceiving and communicating their designs. And to our little daughters Eiske age 3 and Keke age 1 , we promise to not immediately jump into another big project. Roselien and Koos, April www. Intended as a reference guide, it was aimed at designers and design students, and has since been translated into different languages.
We combined educational drawings, photographs and case studies from design practice to highlight various aspects of drawing, tips and theory, and also the position and use of freehand sketching in product design. In short, the theory as presented in design drawing education, and its implementation in practice, outside education. Within a short time it became a much-used book by students all over the world 50, books were sold within two years as an extension to their drawing education.
It also argued the necessity of learning to draw for designers, and showed a variety of way that sketching is used in the design process, and a variety of examples taken from our beloved field of work. It contains many step-by-step guides to how drawings are produced. Drawing an object or idea is not a rigid process but a lively interaction.
Often it is essential to show the drawing when finished in relation to how it started. Doing so enabled us to reveal certain drawing decisions and their impact on the final result. We also show the impact of different choices made during these steps. We based the chapters in this book on the choices and difficulties encountered by a beginning designer or student while drawing.
Design drawing is embedded in a process involving many colourful aspects. The field of sketching is both lively and changing, and the importance of drawing in relation to the design process is manifold.
The first chapter discusses various drawing matters in relation to the design process. In general, we make no distinction between drawing on paper and drawing with the computer using a sketch tablet.
Both methods stimulate receiving and sharing ideas, which will in many cases will aid the further development of those ideas. To visualise an idea is to present it for discussion.
The design of a product is a process in which several people work together and contribute to. To keep the whole process manageable, these contributions need to be recorded. Sketching can be a major part of the documented design process.
For a client, drawings have another relevance: they enable him or her to stay involved with the design process, to keep an overview, and to know his or her moments of input and choice. But most of the drawings made during the design process are at least partly or totally based upon communicating information about shape.