Nudelman G. Android Design Patterns: Interaction Design Solutions for Developers. Файл формата pdf; размером ,83 МБ. Добавлен пользователем. Android Design Patterns: Interaction Design Solutions for Developers [Greg Nudelman] on musicmarkup.info *FREE* shipping on qualifying offers. Master the. Wiley. Book Condition: New. Master the challenges of Android user interface development with these sample patterns With Android 4, Google brings.
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Android Design Patterns: Interaction Design Solutions for Developers. by Greg Nudelman. Publisher: John Wiley & Sons. Release Date: March Android™ Design Patterns: Interaction Design Solutions for Developers. Published by. John Wiley & Sons, Inc. Crosspoint Boulevard. Indianapolis, IN. Designing effective user interfaces that work on multiple Android devices is extremely challenging. This book provides more than 75 patterns that you can use to.
The fundamental principles of successful UX. How to manage relations with other departments in the business. Important tips and tricks that you can implement within your UX team. David Travis. An interesting journey of one young man as he learns the secrets of good user-centered design. It leaves you with a much better comprehension for the framework of the user-centered approach to UX and UI design. Why this book had a 5-star rating on site before they released it for free.
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Useless Controls 9. Did You Mean? Partial Match 9.
Local Results Chapter Data Entry Slider Stepper Scrolling Calendar Date and Time Wheel Drop Down Multiple Select Free-Form Text Input and Extract Textbox with Input Mask Textbox with Atomic Entities Chapter Forms Inline Error Message Toast Alert Pop-up Alert Callback Validation Top-Aligned Labels Getting Input from the Environment Input Accelerators Chapter Mobile Banking Login Accelerator Dedicated Selection Page Form First Dedicated Pages Wizard Flow Wizard Flow with Form Verification-Confirmation Navigation Comments: Including a place for team members to discuss the use of the pattern helps maintain an active resource and keeps the team engaged.
Optional elements[ edit ] Pattern libraries can also include optional elements, depending on the needs of the team using them. These may include: Implementation Specifications: A style guide with detailed information about font sizes, pixel dimensions, colors, and wording for messages and labels can be helpful for developers.
Usability Research: Any supporting research from usability tests or other user feedback should be captured. This can also include feedback from developers, customer service, or the sales team.
Related Patterns: The pattern library may include similar patterns, or it may be organized into a hierarchy of parent and child patterns. Similar Approaches: Since there are likely to be many possible solutions to this problem, teams may want a place to capture similar alternatives.
Source Code: If the code is modular enough to be reused, then it can be included in the library as well.
Reasons to use design patterns[ edit ] Benefits of using interaction design patterns include: Teaching novices some best practices and common approaches Capturing collective wisdom of designers across many uses and scenarios Giving teams a common language, reducing misunderstandings that arise from the different vocabulary Reducing time and costs in the design and development lifecycle Making usable designs the " path of least resistance " Eliminate wasted time spent "reinventing the wheel" Ensuring users have a consistent and predictable experience within an application or service Advantages over design guidelines[ edit ] Guidelines are generally more useful for describing requirements whereas patterns are useful tools for those who need to translate requirements into specific software solutions.
Some people consider design guidelines as an instance of interaction design pattern as they are also common approach of capturing the experience in interaction design. However, interaction design patterns usually have the following advantages over design guidelines: Abstract guidelines, like the Eight Golden Rules of Interface Design by Shneiderman, do not suggest how to solve a problem like many interaction design pattern, and cannot be used for interdisciplinary communication.